SamuKata
KibblesTasty
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Occultist Spells Part 2

So a sneak peak at the spells going into the Occultist! Some of these have been seen before, this includes the current versions of Part 1 that have made the cut so far.

Returning Spells:

New Spells:

This brings it to about 2/3 of it's unique spells that it'll have at launch (plus a few of my old favorites from other stuff I've made).

Disorient is currently dropped; I may re-add it if I come with a good mechanic for it, but it was proving too cumbersome and difficult to balance in it's current iteration.

We'll see the actual Occultist that these are all part of pretty soon; quite a few of these spells are intended to opened to other spell lists, but definitely not all (particularly not some of the... less pleasant ones).

One thing I've struggled with a bit is that most groups don't keep track of corpses once creatures are killed; I had a few spells that manipulated the battlefield based on corpses (having them grab and restrain things, having them catch fire, that sort of thing) but so far testing has sent me back to the drawing board with those, as most groups were unable to smoothly integrate them. They may be back, they may not be.

The next spells will include:

There's still a few slots I haven't finished the design with though, so if you have a particularly gifted idea, feel free to drop it in the suggestion box - I'll take a pass of that for any Occultist spells probably in the next day or two.

Occultist Spells Part 2

Comments

The spell list will be largely shared. The occultist will add ~20-25 spells in its first version depending on how many make the cut; some of those will be exclusive to some of it's subclasses. About half of those will be occultist exclusive spells; so it will have about 10 unique spells, with the other 10 available to at least some other spell casters. That said, it pulls spells from the Druid, Cleric, Warlock, and Wizard (and Bard I guess), so it's spell list will be substantial, and many subclasses have a very high spells known; it's a very flexible caster for the caster focused subclasses. As for feedback, here, Discord, or Reddit, any are fine. Twitter is a bit harder but I'd recommend any of those three (Patreon, Discord, Reddit).

KibblesTasty

1) How much of the Occultist spell list is novel spells, as a rough estimate? 2) Is feedback better here or in the Discord?

Larry Eger

Appreciate the help! Will fix :)

KibblesTasty

I love these! A few copy-editing notes I noticed: Animate Shadow paragraph 2: "cannot spells" should be "cannot cast spells" Cruel Puppetry bullet point 1: "to Restrained" should be "to be Restrained" Electrify: "...1d6 lightning damage..." should be "...the target takes 1d6 lightning damage and..." Rain of spiders -- what's the area of effect for the cyllinder?

Sam O'Brien


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