Occutlist Spells v2
Added 2020-07-15 01:53:15 +0000 UTC
I've been working on the spell list for Occultist. Some changes coming, some new spells. These spells will integrated into the Occutlist with the upcoming v0.9 update (as well as some other updates it'll get) and any new spells I add by then.
Developer Notes for the Spells:
- Alacrity. It's literally 1 turn haste. It doesn't require concentration and it's 2nd level, and a bonus action. I think it'll be pretty good.
- Animate Object. It's a 2nd level version of the 5th level spell. Replacing the old Animate Weapon spell as people didn't really like that one, and I think that'll come back in a more arcane gish capacity, this seemed like a cool thing for Witches and Occultist in general to start animating things a bit earlier.
- Animate Shadow. Unchanged.
- Boil Blood. Unchanged.
- Burn. A new cantrip - like shocking grasp, but fire. Does more damage, but with less bells and whistles.
- Crippling Agony. Changed to further differentiate from Boil Blood. Dropped down to 1st level and tweaked accordingly.
- Cruel Puppetry: Unchanged.
- Decaying Touch. Like Shocking Grasp but more evil.
- Deglove Creature. Unchanged. Already horrifying perfection.
- Electrify: Deals damage upfront; ministun still requires save. This sort of served a model of what I wanted to do with gish/elementalist spells.
- Earth Ripple. Needed more earth spells. Seems like earth spells are sort of bad by default... wanted to give some more control and damage options for them.
- Form of the Familiar: Unchanged. Like it so far.
- Fists of Fire: Big change. It's a cantrip now. Lets you cast Burn while you have it active, but turns your fists into natural fire weapons, this makes it good for both folks with extra attack and without. Bonus action now, but reduced fist damage to 1d6.
- Freeze. Like shocking grasp, but cold. Slows movement.
- Grip of the Dead: Unchanged.
- Ice Weapon: Replacement for Ice Spear; now lets you form whatever weapon you want out of ice and change it as you go. A cantrip now.
- Induce Headache: Unchanged.
- Naueseating Poison: New; we needed a more evil gish stabby poison disease thing.
- Rain of Spiders: Unchanged.
- Spiritual Consultation: Unchanged.
- Wither: Unchanged
- Manipulate Fate: Unchanged.
These new elemental spells and touch spells will likely be the basis of some tweaks to the Shaman and Witch in 0.9, as well as some updates to the Oracle. We are getting there. 0.9 will also come with some new general rites. Few more spells to add, but this is getting to be a hefty list, so will be most of what 1.0 contains I think. Lot of these are just introducing some more flexibility and variability to the spell system, as there's just a lot of "missing pieces" from the default spells if you want to play with different elements or damage types.