Assassin has always been a popular archetype with some major flaws. Chief among the flaws is that its main feature, Assassinate, relies on surprise - something that you will rarely in get in a party, meaning the Assassin tends to shine the most in solo play... something that doesn't come up that often.
I had a few things I wanted to do - I wanted to give them some new approaches to their assassination. Garrote represents one of those, and is an item I've wanted to stat out for a bit - it's generally subpar with some niche uses for anyone else, but an excellent tool for an assassins silent take downs.
I also wanted to clean up the strange emphasis on social impersonation - many assassins just want to sneak in the dark and stab things, so I wanted to provide some branching options there (I also dislike things that remove rolls from the game entirely, in general).
As always, let me know if you have any thoughts or feedback :)
Aerrol
2020-08-01 17:04:13 +0000 UTCKibblesTasty
2020-08-01 07:50:50 +0000 UTCAerrol
2020-08-01 05:05:07 +0000 UTC