Psion 1.3 (Pre-release Version)
Added 2020-09-01 07:47:39 +0000 UTC
So we already saw a Preview version, and this is pretty similar to that, but with some changes based on feedback and playtesting. It does have some new stuff in it, and some further tweaks and changes to clean up some issues.
Due to how reddit posting rules work, this won't be posted there till next week (as I'm posting the Occultist this week), so I'll be making some fine tuned changes over the next few days. 1.3.1 will probably mostly focus on cleaning up Wandering Mind and Elemental Mind.
I'll make a longer post tomorrow (well, technically today) outlining September plans in more detail :)
Change Log 1.3
Awakened
- Full Awakening cost reduced to 2, but it no longer gives advantage on ability checks (now saving throws + attack rolls rather than foresight).
Unleashed
- Rampage now reduces to a d6 if it runs more than a minute (until you complete a short or long rest)
- Uncontrollable Mind now kicks in at a d8 rampage.
- Changed 14th level ability. It is now Unstoppable Rampage, and lets you roll your rampage die against damage that would take you to zero to stay up.
Transcended
- Clarified the RAI of Balance of Power. It now clarifies you can add the damage to one target of a damage roll (you cannot increase the damage to all targets of a fireball for example by your Psion level).
- Perfected Enhancement is now rounded up (so +3 would add 2 and +5 would add 3).
Disciplines
- Telepathy: Removed double on Telepathic Intrusion, replaced by Meddling
- Overwhelming upgraded to stunning (instead of blinding) but had the cost increased to 3 points.
- Transposition: Changed Vanishing to blurring; similar effect but causes less confusion if it can be used for permanent out of combat invisibility after level 5 (it cannot).
- Pyschokinetics: Reduced the cost of Massive Elemental Blast from 3 to 1 for 15 feet, 2 for 30 foot cone, and 3 for 60 foot cone.
- Animate Objects removed from Telekinesis alternate effects.
- Telekentic weaponry now reduces the range to 15 if a weapon has the heavy or special property. This is to close the lance loophole.
Talents
- Added Mind Thrust Talent (turns Telekinetic Intrusion into an attack roll).
- Kinetic Slam and Mind Thrust wording tweaked; they can now critically strike on a 20.
- Psionic Defenses changed to 13 + Intelligence (from 10 + Dexterity + Intelligence).
- Physical Surge once more lasts for 1 turn instead of 1 minute. Builds that want to use other bonus action powers can opt to focus a physical stat with the other changes and talents in place.
- Perfect Focus changed to -5 from disadvantage, and failing by 5 or more makes you lose both concentration effects. This is to prevent it from being too easy with advantage on concentration checks, as well as to make it harder to automatically succeed concentration checks while using it in general. Perfect Focus must be a debilitating effect to not break the game.
- Hallucination talent removed. Folded into the base telepathic intrusion power under the modifier "meddling".
Spells
- Mind Blast now only lasts for 1 turn, ending at the end of their turn (rather than until they save). This ability was originally intended to mirror the Mind Flayer ability, but ultimately proved too potent in it's current form. The previous version was ultimately too close to Psychic Scream, a 9th level spell.
- Flicker now just grants resistance on a 2 to all damage (Rather than just non-magical damage).
Expanded Options
https://www.gmbinder.com/share/-LvvFPhE7BCvj6PEeMsQ
Change Log 1.3
Subclasses
- Wandering Mind (Nomad) added
- Elemental Mind (Kinectics) added.
Talents
- Unchecked Power revised.
- Precise Power revised.
- Added Enhanced Regrowth
- Added Beam of Annihilation
- Removed Mental Reach (was redundant with the feat Psionic Sniper).
- Added Elemental Penetration
- Projected Weapon buffed and revamped.
- Added Tantrum
Spells
- Added Shockwave.
- Added Beam of Annihilation
- Added Inner World.
Feats
- Psionic Sniper renamed Psionic Reach.