SamuKata
KibblesTasty
KibblesTasty

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Occultist 1.0 (Pre-Release)

This is it, the Occutlist 1.0; there's been too many changes to track all of them from the 0.9, but changes from the 1.0 forward will be tracked.

If you are playing the 0.9 version and want to continue to access it, please use this link:  https://www.gmbinder.com/share/-M-WtrKeZNFdEXq0MKXw/-MCpPfuHii7KzeDnBvvW 

At a high level:

It has had a lot of playtesting since the last version; between that and me dealing with a move has been the reason for the delay, but things are back on track :)

It'll see a public release (i.e. Reddit/Twitter/Facebook) as soon as I get a chance, but I'll probably do another proofreading pass (or two).

There's a lot more to do with it, but that can be be future versions. I have some big news posts coming up, but I'll save those for their own update post (I will be streaming again next week, I'm mostly done with the move, and I have a lot of stuff coming up, and some good plans for September).


Occultist 1.0 (Pre-Release)

Comments

It's a fair point. I think I added for a reason, but not entirely sure what it is currently. I'll give it some thought.

KibblesTasty

Shamans do get Extra Attack. It's their 6th level feature.

KibblesTasty

Reading through it, it seems like the Shaman should have access to extra attack somehow, as many of the features refer to replacing 'an attack'. Am I missing the option to pick up extra attack somewhere? Or is that wording just so that you can activate your spirit with other actions?

Aerrol

One small criticism - putting a tiny gold cost on The Old Ways makes no sense for a 20th level ability. At that point of almost any campaign that small amount of goal ends up as effectively inconsequential, and is just a bit of annoying housekeeping imo. Not sure if I'd swap something out or just remove it.

Aerrol


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