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KibblesTasty
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Alternate Artificer (A.k.a. The Inventor) 2.1 patreon preview

So let's start with... this is a preview version. I promised folks I'd post an update version, but there's a lot left to do for this version - I haven't even gotten into the Runesmith/Cursesmith/Fleshsmith updates, and there's more to do in a few other sections. It turned out I had very large piles of feedback to parse here.

It should be noted that 2.1 is not the version that will appear the Compendium even once it is done... 2.1 is the version that will serve as the primary testing version for the Compendium - there will be at least 2-3 updates prior to the compendium version.

NOTE: This is a temporary document while we have a beta version. Do not save this link (or do, just know that it won't be correct in the future). This is just for previewing what is in so far as I told folks I'd update them :D This link includes both the main document and expanded toolbox.

That said... there's a lot here, so let's get into it:

Artificer 2.1

General

Spells

Gadgetsmith

Design Notes: I wanted this to be more useable without making it significantly stronger. This is still one of the best options against multiple targets, but not it's a bit better against single targets.

Design Notes: It's still a very good weapon, but this helps even the playing field a bit - Lightning Baton and Ricocheting Weapons higher base damage make them viable alternatives for people that don't want to focus on the special property, and for folks that are building around the special property, losing the 1 damage of the top makes sense in terms of balance, especially with some of their new tools.

Design Notes: The wording here is regrettably a little complicated as there's a lot of corner cases where if you had advantage + disadvantage, you could use this special attack without any penalty. It may seem strange to buff what some people consider the strongest gadgetsmith weapon, but this doesn't really buff it's interaction with Sharpshooter (as you will almost never want to take a sharpshooter shot with disadvantage), which is what people are usually referring to when viewing it as the strongest weapon.

Golemsmith

Infusionsmith

Design Notes: Deflecting Weapon was very strong. This was more merited in the olden days when it was made, as Infusionsmith was weaker - they have a lot of options to buff up their AC now, making it very likely to succeed. This is buff to the deflection power, but will reduce their offensive power when using it this way. This is a change that buffs and nerfs it, but overall is expected to be a nerf.

Thundersmith

Design Notes: There was no compelling reason to keep these at as a high level as they were. Lowered them to make them easier to reach.

Warsmith

Fleshsmith

Feats

Design Notes: It now is limited to Unrestricted Upgrades the first time you take it, 5th level upgrades the second time, etc, so it is no longer dependent on when you take the Upgrade, but rather how many times you've taken it. This has the convenient side effect of limiting Artificer from getting multiple 9th level spells in all normal cases. Still fiddling with this change, but this is the direction I'm leaning.

Expanded Toolbox

Note: This is not yet complete! Most of the remaining changes will happen here!

Potionsmith

Warsmith


What's next?

This will continue to get updates until 2.1 fully goes live to the main versions of the documents on Monday morning. If you have feedback, get it in soon :D

Tinkering should be update tomorrow evening.

We may see a new spell or minor item this weekend.

The Kickstarter

We are in the last week folks! It going excellently, but if you have somehow not heard that I'm running a Kickstarter and it's cool, check it out! 

Alternate Artificer (A.k.a. The Inventor) 2.1 patreon preview

Comments

There will be a preorder window after the Kickstarter. There may be some availability from over print after that (as I have to print more to account for spoilage and things), but that's currently somewhat unknown how much that will be (if I will intentionally overprint or not). The preorder window will be open for a few awhile after the Kickstarter though, and the PDF will remain available after that. There may be future print runs, I don't really know there so wouldn't want to make any promises. I also may overprint some for storefront sales, but that hasn't been determined yet (as I don't have a store front :D ) All that aside though, I definitely understand; this book exists because I was in a similar situation at the end of summer and making D&D homebrew started to transition to being more of my work, so I know where folks are coming from. Consequently, a lot of the stuff will continue to be available for free or on the patreon as possible, so hopefully folks won't be missing too much, though I know many want the actual book. Anyway, I'll keep folks posted on what the plans will be as I know better, but it'll be some time before I know what the order size will be for the book which will determine how many post-Kickstarter/pre-Order versions there will be.

KibblesTasty

Seems as though, due to covid putting me out of work for a month now, I likely won't be able to support the kickstarter. Will it be available after to the kickstarter run or is this a kickstarter exclusive?

Wern_the_patronizer

Posting this pretty late, so forgive errors as you can :) I'll be polishing this more over the weekend and folding in the rest of the changes from the backlog for the post on monday, just wanted to get folks something they could flip through to see where it's going. Always feel free to reach out with your thoughts, feedback, or what have you!

KibblesTasty


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