Hey folks; as promised, wood working is here. It is not perfect, but wanted to get the system in.
I've also refactored Leatherworking a bit to differentiate between rawhide, tanned, and boiled leather, and largely made the process of converting hide somewhat more difficult; it's a bit inconvenient, but I think makes a bit more sense (after all, you cannot make armor out of ore either). Converting hides to raw hide or boiled/tanned leather might be something you delegate out to an NPC, but can do yourself if you have a bit of time (its still faster than "realistic", but a little more balanced).
...I also spent quite a lot of time looking into how leather is actually made. The strange things I do for D&D.
I've also starting bringing in the DMG poisons; originally I thought those were not SRD, but they are, so I will directly port all of those.
I added a few more magic items as well.
The next update will be the materials update, bringing together all the material section into a comprehensive guide for gathering, salving, harvesting, etc. Should be quite a bit easier to use.
Target for that is end of next week, but we'll see a few things between now and then. Next up (tomorrow) will be a subclass or two for the book :)
In Other news while I have you here:
Hope everyone has been having great games, and let me know if you have any questions!
PDF Version:
https://www.gmbinder.com/pdf/-MGivvBo5k0a2tjzWX4l/crafting-30.pdf
KibblesTasty
2021-03-15 03:09:46 +0000 UTCMarc Wilebski
2021-03-14 21:46:33 +0000 UTCKibblesTasty
2021-02-21 03:24:45 +0000 UTCDustin Bodin
2021-02-20 18:02:05 +0000 UTC