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Update! Part 1 of Expanded Toolbox update, Status and Updates of Crafting, Generic Spells Polish, and Compendium Subclasses!

Expanded Toolbox Work In Progress

So this is not quite done, but I want to share the changes so far. This will include about half the upgrades currently slated for this update, and doesn't have an update for Runesmith. Some of the things folks are eager for like Warsmith (ever popular that one) aren't in yet. But there's a lot here, so I figure I should send this out; after all, this will let folks give feedback on the latest updates.

And there's a fair bit here; I will aim to introduce the second half of this update and the correpsonding update to the main Inventor doc later this week (probably Thursday or Friday), but not

Main Document 2.2.1 (Mostly just to sync with Expanded Toolbox):

Potionsmith

Warsmith

Spells

Expanded Toolbox 2.2 (Part 1)

Cursesmith

Relicsmith

Potionsmith

Thundersmith

Spells

https://www.gmbinder.com/share/-LR85y6FKnWhRAWIJgSP

Kickstarter PHB Class Subclasses (17 subclasses!)

Here's the post Chosen Many list of subclasses with a bunch of updates. This will go out to the Kickstarter tomorrow with the rest of the updates I'm pushing to it. I wouldn't recommend using anything from it till it goes out, but the linked document will update as I finish compiling the playtest updates into them (by end of day tomorrow it should be the alpha playtest versions... most of the updates are already made, just some left):

https://www.gmbinder.com/share/-Ma0j1Vheakdaqmz80L7

Crafting

This doesn't have a huge update right now, but does have the problem I've been wrestling with a bit resolved. I'm altering Alchemy to have more modifiers that are more useable, but removing exotic reagents from the default to design (moving them to an appendix). I was making a model where exotic ingredients were more heavily used by herbalism, but after a  few tries, I just found that it wasn't really in the spirit of the system anymore - to make it worked it required too many non-generic ingredients and become an inventory management nightmare. It's an appealing idea, but ultimately impractical and undermined the idea of letting the players drive as much of the system as reasonable possible.

Herbalism have been simplified to a gathering tool and a way to make some of the simpler potions (as the PHB says Herbalism can make healing potions, and far be from me to make it a liar!)

https://www.gmbinder.com/share/-MW1NwIyuvXpY0gGWDci

I'd planned to have a standalone public update for Alchemy today, but running a bit behind on that. I have a lot of Runecrafting ready, I just need to transcribe it, so Alchemy 2.0 and Runecrafting 0.8 will probably be the next update.

Other Updates

...that's all I remember, but I should have been asleep awhile ago, so I might be forgetting things. Tons of things are happening, I'll do my best to make sure I'm updating you on all of them. 

Sorry if parts of this are incoherent... I started writing this post when I gave up on trying to write more content tonight... :D

Comments

So instead of finishing this update, I decided to rewrite the Relicsmith based on playtesting and discord feedback. Here's a preview of the new version (if you see the old version make sure to refresh): GMBinder: https://www.gmbinder.com/share/-MQetSfByT2rt5k6tQ-4 Will include this in the overall update tomorrow.

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