Crafting 1.0.6
Added 2021-11-13 07:30:33 +0000 UTCHey Folks-I don't make a post every time I make an update to a system, but it's been awhile wanted to make a new post for this.Crafting 1.0.
Hey Folks-
I don't make a post every time I make an update to a system, but it's been awhile wanted to make a new post for this.
Crafting 1.0.6a (Updated 8/1 - Minor Update)
http://kthomebrew.com/s/Crafting-107-compressed.pdf
If you find any issues in the PDF, please feel free to add them to the Copy Edit Sheet. All previous issues have been resolved.
Google Sheet:
https://docs.google.com/spreadsheets/d/1kzp2ERfQ3cfpUzdt3ddVqKB6Q-vBEQDBOy_WHuf3pFQ/edit?usp=sharing
Note: I'm changing how I share this. Previously you had to import the sheet. Now I am sharing a view link to a copied sheet. You should be able to copy the sheet to make your own editable copy or export your own offline version if you want. I believe this will be a more flexible solution that sharing it as an .csv or excel file, as neither of those worked perfectly. Please let me know if you have any issues.
Bonus Content:
Kibbles' Crafting Guide for Griffon's Saddlebag, Vol 2. This is only useful if you have Griffon's Saddlebag, Vol 2. [Note: this is the basic table version, not what came with the Kickstarter]
Kibbles' Crafting Guide for somanyrobots's Songs of the Spellbound Sea. This is only useful if you have Songs of the Spellbound Sea. [Note: this is the basic table version, not what came with the Kickstarter]
Crafting Website (Eternal Beta). This is a crafting site made by a friend of mine. It will probably never be fully complete or polished, but is pretty useful/functional in its current form.
Changelog 1.0.6:
Editing
Changelog 1.0.5:
Over 200 corrections, typo fixes, etc. All changes from the Copy Edit sheet have been updated.
New items have been added.
Duplicated items have been removed.
Missing magic items have been added.
Missing psionic items have been added.
Crafting magic and special crafting utility items have been reintroduced.
General Update
The Kickstarter draft is running late. I would currently expect it to go out next Monday (11/15). It will incorporate the new crafting here, as well as numerous editing updates. I still expect the book to go printers this month.
The last of the Kickstarter Custom Content emails should go out tomorrow, but they may straggle into Sunday. My apologies those keep getting pushed, just a lot to deal with there.
I expect we'll see some of the Generic Subclasses next week. I believe we will see 2-3 of them, but cannot make too many promises. They are in testing and things are going well.
Crafting Utility Magic Spells are going to be released at a slower trickle. I'll start posting some of those to reddit next week, and we'll get a collection of them later down the road (they will get added to the casting compendium as we go, of course).
I will be posting updated an versions of Inventor as editing finishes up (Psion has already been updated with editing, but we will get a somewhat more polished version once I'm less busy).
I hope folks are doing well - I'm always available if you have any questions. You can reach me in messages here, or
Comments
The front page should probably say "Simple" rather than "Simply"
Oliver Warlow
2022-10-11 20:14:46 +0000 UTCI'm unsure if it's been changed since this comment was written, but as it states now, the numbers are no longer 1d4 reagents. It seems they have been replaced with 1d2 or just single items. For the first question you asked, this is how I understand it; If you wish to harvest reagents, you'd roll WIS + HERB modifier, if you want to search materials, you'd roll STR/DEX/WIS + SURV modifier, or hunting game with DEX/WIS + SURV modifier. The DC is set by the GM to determine if you've found anything. If as the GM, you decide your PC's Have found something, Then you would roll the D100 first to determine what they've found. Once you have that result, your players would then need to roll another check to see if they can successfully harvest that item. As for the one item of the players choice, I think it means that literally, in the sense of if it says 1d4 Adamantine for example, they players would always receive 1 Adamantine. Otherwise I don't think Kibbles would have added in the part of the 1d12 for trivial items. I may be wrong, but that's how i interpret the wording.
Andrewx8 88
2022-08-13 15:03:35 +0000 UTCMy players will soon be gifted a worn out fishing boat. Would the time and materials used to craft a door work if I just doubled it?
Very Nice Dungeon Master
2022-08-01 13:18:46 +0000 UTCCrafting during downtime uses the same rules, and some of the details there are covered in the introduction part. Basically, you can make 8 hours of progress a day during downtime, and can double the crafting time to "take 10" meaning just assuming at 10 instead of rolling (how I'd generally recommend crafting for any long period of downtime). With those two rules, with long amount of downtime you can generally complete anything you have the materials and skill to make - the system is more gated by materials than time. Other downtime activities worth considering are the gathering and essence making rules, both of which generally are designed for moderate amounts of downtime. In a game with large amounts of downtime (regular 1-2 month gaps in adventuring) I'd recommend something more along the Gritty Realism rules in the Appendix, which multiple out all the crafting times by a far bit, and can be carried over to the gathering and essence creating tables (moving those from a day to a week). Let me know if that helps, or if you have any other questions.
KibblesTasty
2022-07-27 23:47:39 +0000 UTCHey kibble’s maybe I’m just blind but I can’t seem to find any information about handling crafting during downtime, is there a place I should look or is it not around atm??
Mark Brandon
2022-07-27 23:39:20 +0000 UTCWas just looking through the new PDF, I saw a new item the Essence Crystal, and an associated rune, but there is no recipe for the item or the rune.
Jacob Bresler
2022-01-10 01:57:05 +0000 UTCWeird - it should be fixed now. They text of the links was updated, but somehow the links themselves were not.
KibblesTasty
2021-12-10 20:36:06 +0000 UTCThanks for the update kibbles! Not sure if it's intended, but all the links still take me to the 1.0.5 versions :(
Jerry
2021-12-10 05:00:02 +0000 UTCThanks for the update! Question about gathering - my group and I have found the wording very confusing. Based on the document it sounds like players are supposed to first make a gathering check to see if they find something, then make a harvesting check to try and harvest it. But 'gathering checks' to find the item are not defined in the document, only the harvesting check. What sort of check is a gathering check? When the d100 is supposed to be rolled is also a matter of confusion at the table. Going off of that, no one at my table has been able to figure out this passage either: "If you dedicate 8 hours to gathering without traveling, you can make two checks (without disadvantage) or find one item other than an essence of your choice that is available within that biome’s table (making the skill check from the corresponding line of the table to harvest it)" I would assume the check that is made without disadvantage is the gathering check, but since we haven't been able to figure that out I've instead been running it as the harvesting check being affected by advantage/disadvantage. We're also a bit confused about the other option being 'find one item'. As is it seems like anyone who dedicates 8 hours can just choose to find any item on the table (that isn't a reagent), but some of the items are just strictly better, such as finding 1d4 reagents instead of a single one of the same type. Just being able to automatically find mithril or adamant in the right biome also seems like its too easy - my party has been in a mountaineous region for a while now and I've had to just say no to harvesting as otherwise they could acquire up to 6 adamant or mithril per day, which at level 4 is a bit much.
Tak
2021-11-13 12:27:35 +0000 UTC