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Paragon Preview - First Look at next class

Today I have for you preview of the upcoming Paragon Class. This is not a complete draft and should probably not be played. It has not been holistically playtested, and is probably not balanced. It is put together demonstrate what the Paragon will be, and as a framework for me to build and test from. I've been showing drafts of my classes earlier in development these days mostly because there's little reason not to (...since I don't have to explain things to Redditors unless I post it over there...), but keep in mind this class is probably a ways off still, and is planned for development after the Summoner. What we will be seeing is more Active and Mythic Feats, as you can tell be its design it uses them in the way a spellcaster uses spells - they are very heavily integrated into the class design, and they can use a bunch of them. So... what is Paragon?

The Paragon analog to Disciplines is 'Perfections' - categories of ability that the Paragon has ascended to superhuman levels with. They can come in primary perfections (that come with a Basic Active Ability that can be used without Exertion) and secondary perfections (that only come with normal active abilities and talents). The Paragon subclasses are called Origins, and give them mostly support and utility features to enhance how they use their perfection, but each one comes with a Perfection-agnostic active ability as well. The currently presented ones are Divine (Demigod, Blessing, etc) and Prodigy (Mortal Effort) Once you sign that you've read the disclaimers, here you go:

https://www.gmbinder.com/share/-OYTmdt9gIEOv8vRfJUA

(PDF Version attached to post)

For folks that would like to give feedback or discuss it, the best place to do that is the Discord in #kibbles-drafting-room where we talk about the WIP stuff like this.

Paragon Preview - First Look at next class

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