Dev Update (24/06/2024)
Added 2024-06-24 20:36:21 +0000 UTCHi!
Here's a quick dev update.
Yesterday, I returned to my home office and development continues now at full speed.
Related to the AI Overhaul, today I implemented "Patrol Areas" to the AI. Previously AI was only guarding few static spots, but now the AI can transition / guard dynamically inside specific areas.
On top of this, I implemented the Attack behavior which is the most aggressive behavior that AI can use. If the attack behavior actives, AI will rush towards last seen player position and uses suppressive fire (fast single shots or full auto burst) while moving.
Tomorrow I will implement the Evade behavior and then I will start testing the roaming simulations.
-Antti (Developer)
Comments
I love the idea that AI doesn't just keep closing in on you.. but to your last known location. Forcing us to move evasively. They might call out enemy direction to other AI characters by yelling
Olli Ruohomäki
2024-06-25 04:09:48 +0000 UTCThat attack behavior sounds terrifying :)
Fonzi
2024-06-24 22:10:42 +0000 UTCglad to see you back, hoped you had a great vacation. Next time tell me that you are only away 3 Hours away from me :P
SavRoyale
2024-06-24 21:29:52 +0000 UTCFirst day back and already adding major improvements. Can’t wait to try them out!
securityCase
2024-06-24 20:58:14 +0000 UTCThis is awesome! Are you building the AI in a way that allows them to adapt to any map, or will you set up custom pathing and stuff for each map? Or will it be a combination of both, where the AI adapt emergently to their environments but some factors about them are preprogrammed? I'm guessing the third but would like to hear as much as you know at the moment and are willing to share!
Dani
2024-06-24 20:39:52 +0000 UTCI'm sure it will be great!
Findacasl Gmail
2024-06-24 20:38:08 +0000 UTC