AI Overhaul (Nice to know)
Added 2024-07-09 20:05:45 +0000 UTCHi!
Here's few things that I forgot to mention.
1. The AI spawner received an update as well, so there's a random "pool limit" for respawning. This basically means that AI spawner will stop after certain number of killed AI's (around 10) and this basically "awards" the player to loot freely in that current map.
2. AI headlamps are tied to night time runs, since in the future there will be dynamic game time which will change the AI gear depending the current time of day.
If you want to test the headlamps with this dev build, you can simulate that by switching to Night inside the Attic and then transition to Village. Once you transition to the map with the AI spawner will register the night time and will provide the AI pool night time gear, meaning headlamps with certain change.
-Antti (Developer)
Comments
Nice idea with the pool limit, I was wondering how the spawning would work in the final game, is that the idea for how it will work going forward, or this is just placeholder for now? The AI is much more fun to fight against now, havent noticed any decrease in performance, my only 'complaint' is that when they are in unalert state, they look strange walking about with the gun up aimed forward all the time, seems unnatural, I think it would look better/more realistic if they had the weapon held down (pointing to ground) unless they are alerted.
Sam Hardwater
2024-07-10 10:42:25 +0000 UTC