SamuKata
roadtovostok
roadtovostok

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Dev Build - Environment Tech

IMPORTANT (Read before downloading):
The following dev build was made by extracting multiple environment features from the commercial branch and combining it to some demo branch elements.

This method is messy, will produce possible conflicting files and doesn't represent what the actual early access will look like since there's still demo elements in place related to this extraction method.

The goal of this dev build is purely to test whether I managed to optimize 2x map size, 2x nature density and all the dynamic stuff to somewhat same performance as the demo.

In the dev build there's Dynamic Debug overlay where you can test the dynamic stuff and walk around the Template map. In the settings menu, there's also few things to toggle like real-time water reflections, grass shadows etc.

One thing to also note, that Dynamic Debug tool will give you an option to simulate x100 speed, this will produce visual jittering for the shadows, since it's not designed to be used, so the x1 simulation speed should be the stable one.

How to give useful feedback:

I'm mostly interested about the performance and possible hardware issues related to the dynamic TOD simulation, water reflections etc.

Once you have tested those Dynamic Debug tools, go the the highest place of the Template map and turn on the simulation (1x speed) which represent the actual day & night cycle speed that it will be in the early access.

Highest point (example):

Once this simulation is on and you are at the highest point of the map, meaning there are thousands of trees being rendered across the view distance, take some notes with different quality values and let me know some of the average FPS you are getting. Also remember to turn of the VSYNC if you are locked to your monitor frame rate in order to get the average FPS, otherwise VSYNC should be turned on to reduce screen tearing.

Download link:
https://drive.google.com/file/d/1vFsGpI7r0T-LZlDBnZrd3NcaUVFFbJgK/view?usp=sharing

How to test?

General info

Feedback

Comments

For video reference of the bug: I have it recorded via Twitch. If you go to today's VOD and go to the 2hr 48 minute mark. You can see what I mean exactly.

securityCase

So I was just going back to the dev build and noticed when I pushed "+" to do the 100x speed: 1: 100x speed is only manual. It does not rotate automatically. 2: When using the 100x speed the sun and moon rotate but the days do not change once it hits nighttime.

securityCase

Thanks for making the video of this, this is what I was describing as reflection gap artifacts. Describing the shape as shadows is kind of what it looks like, but now that I think about it, it might be transparent edges of the foliage?

Soul

Device name LenovoI7 Processor 13th Gen Intel(R) Core(TM) i9-13900HX 2.20 GHz Installed RAM 32.0 GB I am running at full settings with an average Highest FPS, 212, 180 is average. I have noticed only one glitches using the Dynamic debug tools. I have picked up an issue where trees are casting a transparent shadow of the branches and leaves when viewing them Infront of the water. Example below: https://drive.google.com/drive/folders/16BB0DdkpK0EjzmtYqEj-gWgVdvySg_Rv?usp=drive_link

Patrick Millin


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