SamuKata
roadtovostok
roadtovostok

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Rain Overhaul

Hi!

I'm currently preparing that first playable and doing bunch of tweaks that were missing / poorly implemented in the demo branch.

One of those things was rain. Rain took way too much of performance and it relied totally just on few subtle particle effects which really didn't sell the "wetness" of the weather state.

This new rain system / overhaul now supports:
- Surface based rain drops & wetness
- Terrain rain drops & wetness
- Weapon / FPS rain drops & wetness

I'm not sure if these effects are that visible in this compressed video clip but you should be able to see these in that upcoming first playable test, they should look quite good and blend in nicely with the environments.

ps. The rain particle component is still going to be added on top of these surface effects (not present in this video) and it should now also be much more performant.

-Antti (Developer)

Comments

Awesome! I got some pretty serious fps drops with the old rain so excited to see how this runs.

Mike D

one of the things i really hoped for to get optimized ( not for performance), adds alot of atmosphare, love it.

Cap.C

That looks really detailed πŸ”₯

MatkaajaMT

Yes all the weather effects are tied to the wind / storm intensity, so when the wind intensifies the rain drop speed will increase both in particles and surface areas. It's probably not "pouring" rain visually since that would require a huge number of particles visually but at least it's more intense related to speed and surface stuff.

Road to Vostok

Looks like there’s little to no performance impact! πŸ‘πŸ» Will there be different intensity? Like in a storm it absolutely pours?

Antton Eskola


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