SamuKata
roadtovostok
roadtovostok

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Press Preview (Hotfix 1)

Hi! Hotfix 1 for Next Fest Press Preview is now available on Steam.

You can force the hotfix download:

You have the latest version installed when the main menu has RTV_Demo_HF1 on the bottom right corner.

Previous save files are fully compatible.

[ADDED] Special crates are added to Vostok area with guaranteed high-rarity loot
[ADDED] Special crates have random spawn changes and locations
[ADDED] NVG has goggle separation and upgraded visual look
[ADDED] Sleeping bags and mattress rolls can be used for sleeping both in shelter and maps [ADDED] Generalist has new furniture items in supply
[ADDED] Fires have now random activation change in maps
[ADDED] All audio sliders have extra increment for fine tuning volumes
[ADDED] Auto-stacking has been added for ammo and match item pickups
[ADDED] Audio pitch difference for firemode SFX to recognize weapon selector state by hearing
[ADDED] UI message will appear after sleep and showing how many hours you slept
[ADDED] UI message will appear after completing a task
[FIXED] Blood-based hit effect and decal for shooting AI hitbox was missing
[FIXED] Blood-based decals now remain in AI corpses
[FIXED] Wall-based furniture were possible to place directly to shelter door
[FIXED] Parented items disappeared while moving furniture and pressing "Add to Catalog" [FIXED] Cupboard furniture price data was missing, previous price was just 1€
[FIXED] Adding storage-based furniture to catalog while moving froze the area indicator [FIXED] Sleeping effect broke when going to sleep with active NVG's
[FIXED] All weapons have now same default placement orientation
[FIXED] Cabin porch in Village could stuck the player
[FIXED] Carpet sinks in Village could stuck the player
[FIXED] Ammo/magazine check now resets aim state
[FIXED] Monster suppressor was missing item name (Interface)
[FIXED] Mosin magazine was able to contain 8-rounds -> reduced to 5
[FIXED] Mosin & shotgun didn't eject casings / shells when cycling
[FIXED] Tutorial shooting targets made loud wood impact sound.
[FIXED] Surface based rain effects didn't reset in Tutorial/Shelter
[FIXED] Flashlight didn't illuminate player weapon and arms
[FIXED] Interface item rotate input was missing (input settings)
[FIXED] Interface fast inputs were not customizable (input settings)
[FIXED] Weapon position inputs were not customizable (input settings)
[FIXED] Fire interaction tooltip was blocked by firewood meshes
[FIXED] UI message now also shows outside of interface when buying furniture
[CHANGED] All common consumables moved to uncommon rarity level
[CHANGED] AI muzzle flash intensity increased by 50%
[CHANGED] Increased storm / thunder weather state possibility
[CHANGED] Decreased trader idle voice acting frequency
[CHANGED] Decreased Kobra reticle size to more realistic size Next hotfix and new content is coming early next week.

Comments

Some feedback from a few hours in the demo: - a true pause would be highly appreciated. Sometimes you just have something that needs you attention and it would rock to be able to feel safe pausing the game for a while. - can't pick up weapons straight into your weapon slots, if you have an empty weapon slot but your inventory is full. - autosorting would be a godsend - I would like for the in-game music to play while in the shelters, but very rarely (if at all) while out in the world. - sleeping could have a small cost to energy/hydration, like map-to-map travel. Sleeping could also increase mental? - dynamic HUD elements. I like playing the game with minimal HUD, but I don't like checking stats constantly. it would be nice to see vitals when things get to the point it needs your attention, for example the HUD gets a red hydration symbol only when your hydration goes into the red. Same for pretty much every element that currently is a trackable stat: health, stamina etc... - dragging items to your current equipment drops them if they are not compatible. I'd like for them to return to the slot they were at. Otherwise I have to keep picking up my stuff when I'm figuring out all the attachments! Thank you for the demo and for all the effort & time you're putting in the game. It is shaping up to be something truly special.

Eero Salmi

Right now it seems to only work picking ammo up in the world, not from containers and not when emptying magazines/weapons.

Soul

Is Auto-stacking on ammo working for everyone else? Not me :(

David Bleecker


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