Hey gang! Dev Gal checking in.
Devs have been hard at work developing a killer new Unity tool to make animation faster and more accurate!

Meanwhile, on the meatspace side of things, our fearless leader has been working on these sweet mocap gloves!

These babies feature active markers on each finger for greater precision.

Additionally, each finger has a sensor with a unique identifier, so fingers will no longer get mixed up. This will help both with recorded motion capture, and live performances.
Speaking of live performances, these gloves mean we won't have to fuss around with the default Velcro-based finger markers anymore - which somehow inevitably stick to everything you don't want them to, and fail to stick to anything you do want them to. (If there's anything I've learned about Velcro during my time at the studio, it's that it has achieved self-awareness, and that it is capable of spite.)
Our goal with these new tool? To get high-quality lewds into your hands - and your headset - quicker than ever before!
That's all for now, but stay tuned for an announcement about our upcoming Dev Campfire session!