Major release 1.6.0 changelog
Added 2024-11-23 07:00:06 +0000 UTCHello fellow companions!
Please find bellow the changelog for version 1.6.0. It is as usual an early access of a month for Patreons of at least archmage rank. It will be released publicly on Saturday, 21st December.
Added
New artwork (by Diealot)
Masturbation
Fisting your vagina: 1 new artwork (going along with another one released in version 1.5)
Cave bad end
Three new artwork, one having the xray option
Scenes
2 new written scenes while camping
Domination, vaginal, oral
Double vaginal penetration
4 new written scenes while cleaning the farm at Monbourg without a quest for it
Soft domination, masturbation - with different variations depending of your characteristics
Soft domination, masturbation, fisting
Soft domination, masturbation, vaginal - with different variations depending of your characteristics, and could lead to pregnancy
Soft domination, masturbation, anal - with different variations depending your characteristics
Quests
Added a bad end hint while doing the herb quest for Morya's alchemist, to advise the player to save the game before progressing further
Gameplay
You can harvest carrots and cucumbers at Monbourg's farm, without a quest for it
You can now find herbs in Morya's black forest
Ennemies now have an arousal bar (mostly not used yet, it has been added for future integration of a propper seducing system)
Changes
Major technical update: migration from Twine to Visual Studio code & Tweego (see details at the end of the changelog)
Rework of the cheat menu, with many new cheats (still only available for Patreons). It is now divided into different main parts:
Statistics
You can increase, decrease or reset your level, attack, defense, magic, agility, corruption and money
Characteristics
You can rework your main characteristics (name, age, size, ...)
You can increase or decrease some hidden characteristics (pussy, ass...)
You can rework your first two companion characteristics (name, age, sizes...)
Pregnancy (if you have completed the quest to Boloyam)
You can now force pregnancy through the cheat menu and set the baby characteristics
You can now speed up or cancel the pregnancy
Time
You can increase or decrease your ingame days
Fast forward
You can now automatically validate all Monbourg's quests to progress faster in the game (not recommended for first time players)
Teleportation
You can teleport to Monbourg, Morya (if you finished Monbourg's quests), Boloyam (if unlocked), the cave dungeon and the tower of gods (if you finished Monbourg's quests)
Fixes
Selling horses or handing over bandits no longer takes your money away instead of making you earn it
Typo in the first bandit quest (now the text properly describe your race)
Error in getting a value in a scene while camping
3 code breaks
Few other typo corrections
Technical stuff
This version marks the first one with Tweego instead of Twine. I've migrated the project for several reasons:
With Twine, only one .twee file was generated containing all the code, which, in my opinion, was not ideal. (Though Twine did provide a more visual approach to the story.)
With Tweego, I can now develop directly in Visual Studio Code, linked to my git account, and have split the project into as many files as there are passages (currently around 600 in total).
In the short term, this change should not impact you. After thorough testing, I have not encountered any regressions. Thanks to Visual Studio Code, I can now easily identify potential code errors, which was not possible in Twine (I discovered two bugs this way). In the long run, this switch makes possible better version control and, more importantly, mod developping for the game.
I won't reveal too much at this point, but stay tuned for further updates!