#22 Progress Report 2025/10/9
Added 2025-10-09 08:02:50 +0000 UTCThis is the September progress report for the game "Sister Virodar." This month, I mainly want to share the updates inside the game as well as the plans for future updates.
Game Update Content
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I’ve created an animation showing a humanoid slime emerging from the ground.

I also designed several refugee characters. They will appear throughout the game as either victims or people the player can rescue.

Additionally, I’ve drawn a refugee camp where rescued refugees will stay. Most of the events related to them will also take place there.

Future Update Plans
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In my concept, humanoid slimes mainly appear in areas covered with slime fluid.They emerge directly from the slime and launch sudden attacks.
The slime fluid will slow down the player’s movement — and there may even be special variants that can restrain the player.A restrained Sister will become an easy target for humanoid slimes.
As I’ve been working on slime-related content, I also wanted to add refugees trapped in slime as background elements, so I started drawing some of them as well.
During the adventure, players may encounter refugees who are hiding or captured by different enemies. They can be rescued and brought back to the protagonist’s hideout.These refugees will play an important role in the game’s progression loop.
Each refugee in the hideout will consume food, but I also want them to have their uses — such as farming or producing ammunition within limited assignments.
As the number of refugees grows, food will become increasingly scarce.(There will be ways to make refugees leave, though they may come with a cost.)
To keep the refugees alive, the Sister might have to perform acts that go against her faith — a situation where the protagonist must sully herself for the sake of others. That kind of contrast is something I find very compelling.
Based on the same idea, various incidents may also occur within the refugee camp.For example, a succubus curse might break out, causing refugees to fall into a state of arousal.Besides standard treatments, the Sister’s pure body could serve as a temporary, medicine-free way to calm them down.
Of course, realizing all these ideas will require a great deal of programming and UI work.
This month, I plan to focus mainly on the UI, scene design, and implementing existing art assets into the game engine.
Finally
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Finally, I want to thank everyone again for your continuous support and advice.
If you have any questions or suggestions about this update plan, please feel free to let me know!
Comments
There's already non-swallowing, so it stands to reason there's plenty of screwing.
Gurauki
2025-10-14 16:41:04 +0000 UTCWill there be f*cking or just straight swallow up? i just wanna be clear before i want to keep forward with this...
Troy
2025-10-14 14:40:20 +0000 UTC很有趣的想法!如果以小史莱姆为主角作为视点的话,游戏的目标会因此改变,这可能需要以史莱姆为主角的游戏作为基础。我能想到的实现方式可能是修女被史莱姆女王抓住之后,可能可以以这种方式作为一种结局? 史莱姆宠物的设定相对更好实现一些,我想它可以为营地增加一些可爱的元素!
wd P
2025-10-14 07:22:13 +0000 UTC我在想,会不会有这样一种小型支线活动:一些史莱姆悄悄的潜伏在主角身上潜入了营地,在满足一定条件后,玩家在日夜交替或者时间前进时有概率触发扮演一只小史莱姆来捕获难民,从而升级成更大的史莱姆,最终捕获修女,在能量或者其他什么东西耗尽后溜走,从而进入下一个阶段的活动。ps:会不会有一只可爱的小史莱姆和修女姐姐一起生活呢?
萌军情报员
2025-10-14 06:29:29 +0000 UTC