Stella Fortuna is packed with all the features and gimmicks that I have learned about HS2 modding so far, including some tricks I have not dabbled in before. The design is based off of a reference that I fell in love with a while ago:
This is my first mod featuring skindentation and true cloth physics. Skindentation allows me to manually sculpt a better looking bosom that appears when the dress is worn. This should help reduce reliance on the pushup plugin and the x-breast slider, which both have their downsides. Thank you Rose and Lurki for helping me grasp this gimmic.
The cloth physics are an exciting development in my modding journey. The cloth will collide with the character's lower body and floor in real time as shown above. I have been dabbling with cloth, but regardless of constraint input, I never got a good result because the function required a clean mesh, which I can now make myself in blender.
OKay.. maybe these features arnt exactly unheard of, as some of my betters in the biz have been using them forever, but its exciting to me as a new modder ok?! 🙃
In anycase, here are some more pics of what your getting:
The short under-skirt and necklace assembly are removable and the tassels are a separate item in the gloves category. If the dress tail is being a nuisance for your scene you can also just rip it off with the break slider.
The arm-bound tassels are a bit unruly and mostly only suitable to standing poses because they get all psycho when colliding with too many body parts. I have no idea how long or what it would take to get them right, and I want to get this into the hands of fashionistas who's membership is expiring so they will be going out as-is and getting patched later.
With this release, I think that most of the skills I need have fallen into place.. from here on out its just a matter of developing taste and a clothier's intuition, both of which will (hopefully) come with time. Thank you, Fashionistas, for helping me grow as a modder. Enjoy! 😉

Simulated cloth is cool, but it does not always behave. Here are some tips.
If the cloth gets stuck inside the character, jolting the body part hard in one direction will often dislodge it. Or you can take off the clothing and put it on again to reset the physics.
The "Floor" that the cloth interacts with is not an ingame object, but rather an invisible value. The floor height moves with your character, so if you move your character up and down in the scene, the floor will move with her. The "Floor" exists only in FK mode.
My poses should already be more or less calibrated to the "Floor" so that the cloth behaves correctly when you load the poses (it only works when you load the pose through the FK list, not SSS).
You can adjust the character's position relative to the "Floor" by adjusting the "Height Adj" value this can be useful to accommodate characters with longer or shorter bodies:
For more advanced control over the floor, such as tilting it or moving it directly, press SHIFT+B and search "Height" and adjust the values
EXTRA TIP REGARDING SMALL BREAST SIZES
If you character has very modest proportions (sub 40), the skindentation mesh may backfire, causing a crease in the middle of her chest. In this case, you can turn it off in mat editor. Go to 'Tops' and look for a mesh called 'Body Double Welded' and toggle it off.

1x Stella Fortuna
1x Stella Fortuna Ribbon
4x Coordinate Cards
Item Info:
Name: "Freelancer604 Stella Fortuna" & "Freelancer604 Stella Fortuna Ribbon"
Group(s): [Tops][Gloves]
Download:
This post is for your information only. File package has been uploaded to mega. Please check your membership page and expand your welcome note to find the link.
Thanks again for your invaluable support!
New users, please check the FAQ and Guides post if you would like to know more about this Patreon, its schedules, its mission, and all common issues you may encounter.
**This mod utilizes Hanmen's shaders, which are built into the mod. If you like its effect and would like to apply it to your other favorite items, you can purchase the shader from Hanmen's store and use it in the material editor.
Freelancer604
2025-05-01 18:08:34 +0000 UTCFreelancer604
2025-05-01 18:07:56 +0000 UTCZing S
2025-04-30 18:01:10 +0000 UTCChronus30
2025-04-30 16:56:13 +0000 UTC