*** DOWNOAD LINK: S-A The Game Build 0.1.9 (MAR 2019) ***
Hello my friends! Here's the new update for the game, build 0.1.9 for March 2019.
Unfortunately, if you have played the last build (0.1.8), I would suggest you to skip this one, here's why:
My idea for this build was to add a new Encounter featuring 2B, but many Patrons have been asking me to re-introduce Korra's booth, so I decide to do it instead.
But to do so, I need to advance the main story line of the game, and for that, I need to fix and finish many progression systems, like upgrades, clients, rewards progression, collectibles, etc... the boring stuff.
So, even tho I put in a lot of work on the game this month, most of it is in the coding, no fancy new artwork to show in this build I'm afraid =/ I know it is kind of a bummer, but unfortunately these stuff need to be done in order to have a proper progression in the game, its the basis where all the cool stuff is build on.
But don't worry, this month I manage to get most of the progression systems done, so you can expect a more artwork heavy update for April.
In any case, here's the list of stuff I've worked this month, feel free to check it out in the game if you find these more systemic parts of the development interesting.
Build 0.1.9 - Mar 2019 additions:
SA WORLD AREAS
V.I.P. clients codex and Progress system
- The game now keeps track of how many VIP clients you have encountered during the Booth game play. It updates the VIP clients codex, and unlocks new paintings for each new VIP unlocked. ("Your Room" area)
Paintings Gallery progression
- The Paintings gallery now have a lot more paintings to unlock, the progression is linked to the VIP client codex completion, the more VIP clients unlocked, the more paintings available to decorate your room and view on the gallery. The UI was also reworked a bit. ("Your Room" area)
Cheats
- To facilitate debugging and progression testing, I've add a few "cheats" to the Options menu, at the moment you can add +1000 currency and unlock all VIPs. ("Options" screen)
Encounters progression pacing
- Now the game limits the encounters to only one per day. if you participate in an encounter, you will have to sleep, start a new day and work on the booth to be able to participate on the next encounter, this will create a better pacing for Encounters part of the game. (All SA areas)
BOOTH GAME-PLAY AREA
Clients Requests and items
- Clients are now selected systematically based on player progression, more upgrades mean progressively better clients, better clients ask for more items, give bigger rewards and consume less stamina,
- The game now keep track of what items are unlocked to tailor the clients requests accordingly, the client wont ask for items you haven't unlocked yet.
- The item requests are build dynamically depending on the level of the client, better clients have higher chance to ask for more items, creating a more varied combination of items.
- The "Towel" item if now functional, use it to clean the subject when requested.
- The Regular, Rare and Epic clients now have randomly selected appearance, phrase and name, this will allow for less repetition on the clients visuals.
Client Rewards
- Rewards are now calculated dynamically, the game checks:
* Client tier.
* Amount of items.
* Item upgraded or not.
* Player Mistake (forgetting to add a item, leaving an unrequested item, etc.).
* Correct use of requested "assist items" (Whip/vibrator).
* BJ Special.
And calculate the rewards accordingly.
BJ Special
- The "BJ Special" is now functional, the actual BJ mini-game isn't done, there's a few animations and sounds missing as well, but the game now recognizes when the player actives the BJ special and calculate the rewards accordingly.
Bonus Bars
- The Credits and Influence bonus bars were simplified to just one main green Bonus Bar, having two different bonus system is redundant and over-complicate the reward system unnecessarily.
Shift Complete Screen
- The Shift Complete screen was reworked a bit to make it easier to understand.
*** Coming next ***
Next month I will star to add the more visual elements that are missing on the booth mechanics and game progression. I probably not gonna be able to do all of these next month, but the list of items to be done is:
- More visuals for the clients avatars.
- Female body for the booth animation.
- Cream-pie animation.
- More c*m animations and splatter.
- Finish the BJ animations, c*mshot, sound effects and mini-game mechanics.
- Finish the Powergirl Quest "New Friends".
- Finally re-implement the Korra booth.
And that's all for now! Sorry for the boring (if necessary) update this month, April's content will be more exciting, I promise ^^
Hope you like the new build and thanks for the support my friends!
* * *
If you have any question, please ask them in the comment section below, I will answer it asap and add the more relevant ones to the SAgame FAQ.
Also, you can find all the Dev. Diary videos posted so far in this link.
Sabu
2019-04-19 09:41:24 +0000 UTCSabu
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2019-04-19 09:37:39 +0000 UTCjj ronfish
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2019-03-19 12:59:32 +0000 UTC