Hi,
as I remember once joking on my discord about how my game code sometimes scares me more than even the scariest horror game, but it wasn't exactly a joke... After all, to make even seemingly insignificant changes to the code, I need to remember many of the parameters I've already used before, so that there are no errors in the game code was made (and, oddly enough, I release game updates without errors, of course, if people follow my recommendations for each game update and don't use too old game saves), but due to the fact that I significantly expanded the combat code and events related to the battle, I had to dig into my code quite a lot in order not to make even a single mistake (and at the moment my game code takes up about 75,000 lines (there is a space of 1 line between each line, I do this for more convenient editing, but nevertheless)), and... In general, it is not an easy task to make a non-linear game on a linear engine. And since I don't have a convenient set of functions, and I write all the production code myself (and not only it, of course), even minor changes can cause a big headache.
But, one way or another, I seem to have managed to finish almost the entire skeleton of the code for the game update today, and the game didn't throw any errors, so I can probably take a breather and focus on writing the text (of which there's a lot need to make), but tomorrow I'll double-check all the code again anyway to be absolutely sure that all is okay.
Maybe in the future, if I don't give up on making games, my next project will be with using RPG Maker, because it's much easier to control chaos in the code with using it, and I can add various additional features both in combat and elsewhere with much less risk of breaking everything.
One way or another, time will tell, but for now that's all I have, thank you for your attention.
ShineSL
2025-09-25 12:46:52 +0000 UTCArmoredOpossum
2025-09-25 04:59:30 +0000 UTC