SamuKata
Raliv Dev
Raliv Dev

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Heavy workload

Progression mechanics have been the main focus at this time. The combat and exploration portion of the game need to feel good as a base for all other features. I have added a biome system and a level system that affects enemy encounters and loot.

Characters have some height variance now (this seems simple, but with sex scenes alignment can be tricky. It works though!).

The inventory UI now allows dragging and dropping to and from any inventory. This is important for systems I am introducing (clothing dying and gate control).

I pushed a bit fast for the demos, and have needed to do a bit of refactor to ensure the codebase stays clean. Sorry for the stretch of cleanup work. I would be lying if I said this isn't going to happen often. It is a very important part of keeping the project healthy.

Thanks so much for your support!

Heavy workload

Comments

Loved the demo!! Can’t wait to see more!

FoxEngine

cant wait for another demo!!

MR MOU.


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