I've worked on my shader system for the skin and I am using a principled shader node setup now, which supports real subsurface scattering for example!
(organic materials look realer and more lifelike)
It's a high resolution render so please feel free to zoom into the downloaded 8K image and inspect all those fancy details ;)
do you guys like the new look of her skin or do you have any suggestions for further improvement?
MikeW
2020-10-02 01:06:04 +0000 UTC