[Video & WIP] Speedmeshing of a bonsai tree !
Added 2021-05-14 20:43:12 +0000 UTC
This is a speedmeshing video where I create a CC Bonsai tree !
The real duration of the process is around 4 hours... I speed it up a lot. π
- From 0:05
, i start creating the global shape in blender with vertices and edges. I then apply a skin modifier + subdivision surface, playing with settings until I get the volume I want. - At 2:00, I enter in sculpt mode to add some tortuous details to the bark. This process is quite long, but it's also kind of a meditation. I really like it π
- At 5:10, I use Instant meshes to reduce significantly the amount of polygons. It's a free software that will create a retopolgy in quad of any object.
- At 5:30, I clean the result and remove unecessary faces, then starts the tedious process of unwraping.
- At 8:00; I create the foliage using weight paint and particles system.
- At 9:53, I use Substance painter to make the texture of the mossy bark. I use the original hipoly model of the trunk to add a lot of details to the normal map.
- At 10:50, I create a planter for our little bonsai tree.
- At 13:00, I'm back to Substance Painter to create th texture for the planter.
- At 13:50, I open Sims 4 studio to assemble all my elements.
- Finally, at 14:30, you can see the item in game !
Hope you'll like it ! π