v0.2.0
Win/Linux: MEGA
Mac: MEGA
Android: MEGA (compressed)
The write-up for this build can be found here -> https://www.patreon.com/posts/118609484
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Changelog:
Story:
- +15k words, totaling 145k
- +248 images, totaling 5360
- +30 animations, totaling 124
- +1 Megumin dynamic repeating H-scene
- +1 Chris Event
- +1 Chris H-scene
- +1 Lolisa H-scene
- +1 Raphiel Event
- +1 Luna Dialogue
- Aqua Headpats scene
Technical:
- Girls Tracker will now display hints for unlocking locked characters on hover
- You can now change custom names with love interests via a menu in your room
- You can now embark on adventures even when it's raining during the day
- Added new shaders for certain transitions
- Added full support for embedded json-ized data translations to improve localization coverage
- Localization packages can now be selected from the menu, allowing multiple localizations to reside within one build (will experiment with that later when I actually do have a localization package)
- Completely redid the dynamic outfit/angle selection screen for H-scenes (like the one with Bae). Expect massive performance improvements, prettier transitions, lighting control, etc
- Chomusuke can now drop Outfits for H-scenes (currently only for Megumin) as a reward for Rare and Epic fishes
Adventuring:
- New floors for the Dungeon (it is also now finishable, unlocking the Infinite Dungeon/Labyrinth)
- New enemy types
- Added Weather effects. Now certain regions can have different weather effects, which in turn will affect certain aspects of adventuring
- New Weather effects: Raining and Foggy; additional environment effects for the Labyrinth and the Dungeon: Maze
- General performance optimizations
- Regions will now have their appropriate environment ambiance
- The game will now remember the last action for each of the party members (even out of combat and between adventures)
- Status effects icons during adventuring will now render in columns if there are more than 6
- Certain enemies will now appear in different color styles
- Abilities will now properly reset their cooldowns upon end of combat
- Added a hint for showing/hiding skill tooltip during battle
- Adjusted the positioning of the timer element, and the Updated Quest notification will no longer overlap with it
- Over 25 new banters and dialogues for combat and adventuring
Balancing:
- Level cap raised to 50
- Rin's Magic Missile received a new upgrade: Energy Morphing. It allows switching the damage type of the skill to Lightning, Ice, or Acid.
- Chris' natural dodge: 6 -> 9
- Damage over time effects can no longer be resisted
- Reduced the rarity of Ring of Bloodlust from Rare to Uncommon (since it's not that good)
- Boons are no longer dispellable
- Execute no longer pierces Death Protection
Minor changes:
- +1 Book
- New Guild Quests and adventurers
- Girls Tracker will now display the current relationship status with a character
- Added missing event screenshots for Gabriel
- Added an animated transition for when a save is loaded
- The "Quests Complete!" screen will now scroll through completed quests if there are too many to show at once
- The church menu will now correctly highlight available events in Heaven
- Adjusted the character tracker to only include major events
- Repeating H-events from the invite menu will now have a trigger marker when available for the first time
Fixes:
- Fixed the issue that could cause a portrait to flash during narrator's dialogue
- Fixed a bug that could cause an uncaught exception in Wiz's "Drain Touch" event
- Fixed a slight continuity issue in Forest Farm event
- Fixed an issue that prevented some unique damage type interactions from happening (extra Lightning damage to Wet enemies for instance)
- Fixed an issue that could result in Fear being applied to a unit infinitely without ever expiring
- Fixed an issue that prevented boosts from increasing the accuracy of basic attacks
- Fixed a bunch of interactions with the new Status Effects that could result in a crash following duplication of effects
- Fixed an issue which resulted in Drain Touch not targeting the correct units on Android
- Fixed an issue that could result in a crash when in combat against a boss with World Wisdom boon equipped
- Fixed an issue that could result in an inventory hint popup stuck on the screen after closing the inventory
- Fixed an issue that prevented the use of lockpicks in Steph's quest
- Fixed a bug that prevented characters from getting a Willpower bonus from Wizard Staff
- Fixed a bug that prevented vulnerabilities from being highlighted when targeted
- Minor spelling fixes