[KT] Back to work.
Added 2023-09-01 15:31:40 +0000 UTCThe summer break is over. Even if I stayed at home, it was good to take it easy and only work on KT when I feel like it.

I've worked on the 1st cosplay costume (Wonder woman) and on other outfits conversion to the new body model. Cosplay contests will be an important part of the game.

I've also reworked the user interface. A quick interaction menu has been added to the objects tooltip.

It can show up to 2 interactions triggered by 'E' and 'R' keys by default but they can be changed in the options menu (like other key bindings).

If there are more available interactions, pressing 'R' open the choice menu (similar to dialogs menu) with additional interactions. You can select the interaction using 'W' and 'S' keys and validate the choice with 'E'. This allow a much more smoother gameplay and fewer things showing on screen.
I've also created a useful tool to allow to hide parts of the body mesh to avoid clipping without the need to create (and update) a custom version of the body mesh.
I still have some outfit parts to convert and lots of animations. So, I'll spend most of my time to work in Blender during the next days.
Note: If you have nice suggestions of cosplay costumes (a DAZ version must exists because I don't have time to create all required assets from scratch), feel free to share them here.
Thanks all for your support,
Oniki
Comments
Is a new version out or, is it still being worked on due that hardware incident?
Dysautic
2023-09-12 10:58:04 +0000 UTC