/MorphMergerDoubleValueFix
Added 2020-01-16 10:43:01 +0000 UTCI managed to fix a bug with morphmerged morphs with the that same bug that plagues it.
For those who don't know the morphs made with morphmerger has a problem where it changes and locks a lot of buildin face morphs values that were originally used to make that morph effectively doubling the intended morphs values and ruining the model and no setting those values back to zero doesn't work as that morphmerged morph just sets it back.
what I did is set all affected morphs to 0.01 and merge it with morphmerger and because of the way load order works it will prioritize this morph over others effectively setting all affected morphs back to zero.
so in short morphmerger changes and locks the values of certain buildin morphs doubling the intended value and this morphs sets and locks those buildin morphs values back to zero.
How to use:
set this morph to any value and it will fix double intended value bug
Edit: reuploaded morph again as the other messed with pose morph values
Edit2: turns out it ignores nose, mouth and neck area still.
another workaround around this bug is to duplicate morphmerged morph put a "/" in beginning of the name and set it's value to 0.01.
example for morphmerger user: make "testmodel" morph, make a copy of that morph, but name it "/testmodel" so load order would prioritize it, set "testmodel" morph to whatever value you want and set "/testmodel" to 0.01 to fix the bug.
This way it fixes all areas including nose, mouth and neck areas that my morph for some reason doesn't.
Edit3: I packaged a model where this bug is clearly visible along with instructions, you can see for yourself what the bug does https://mega.nz/#!mp4iXA6I!sQp-474BudOKW7MTzpTSc77FHRYGzBHFYfEuafYlelY