SamuKata
designio
designio

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Archaic v93 [1024x1024]

DOWNLOAD (1.20.3 - 1.20.4) (Google Drive)

DOWNLOAD (1.19 - 1.20.2) (Google Drive)

DOWNLOAD (1.18) (Google Drive)

Installation instructions: https://www.designio.graphics/help

Focused on a rustic theme, Archaic brings a fresh and realistic look at the same time. With realistic and cartoony textures, it brings a new vibe, keeping the original colors of the game.

Archaic is made entirely digitally (no photogrammetry), using Substance Designer, with only inspirations from different real-life surfaces, to bring the textures a unique visual style.

Update log:

Updated to 1.20.4

Last updated: 03/22/2024

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Comments

Thank you so much! Glad you liked it.

mn3

great job bro u desserve much more fr, this packs are so impressive i didn't regret my choice to invest, thank you :)

Gaburasu TV

No just the way the lighting looks for the lava in the shader pack you guys use. Like I said it’s most certainly not your fault. Just wish I could get the shiny armor and what not and pretty lava lighting at night. 😂

Sam Eichers

I will add some new items next week, thanks for the suggestion and support! The Archaic pack doesn't have a lava texture yet, so I don't know what texture you mean. However, our other resource pack ModernArch does. Are you referring to its texture?

mn3

Would love to see the rest of the tools given a Hd model. Even if you used the one from the other pack would be acceptable. Just sucks only sword and pickaxe have a custom look. Also the lava in Seus looks really terrible. Probably no way you guys can fix that. But it suck’s it’s the only shader swords are reflective on.

Sam Eichers

Well, the thing is somehow it works for me with the 1024x with SEUS PTGI HRR 2.1 and I use an intel GPU, and POM works as well, it's just weird how some things work, and some don't, but thank you for your help, and I will be adding new comments if I ever get another issue

ZyxIF

This is a problem caused by the method Minecraft uses to load textures, the texture atlas. This issue is more common on AMD graphics cards because they support a lower maximum resolution of a single texture when compared to Nvidia cards, for example. For now there is no definitive solution for this, as it is a problem with the game itself. The recommendation is to use a lower resource pack resolution, such as 512x512. https://www.designio.graphics/help

mn3

So there's a common issue with loading the 1024x pack, and for me, I don't know if this is happening for other players, but it always says "Pack Failed to Load" or something along those lines, do you know If there's a fix to that, if so. Please let me know, thanks!

ZyxIF

Not all the mobs have been textured yet. We make weekly updates with new textures.

mn3

None of the passive mobs have been textured for me. Is that something that just hasn't been done yet or is that a bug on my end?

Mr Slinky

You will be notified by email and Patreon every time there is an update. We show all the content added in the last update in the post.

mn3

how do i tell if there has been an update?

Cody Mason

Soon, maybe next week. We are focusing on doing other things for the project at the moment.

mn3

when you gonna get around to doing ore textures lol

Cody Mason

The shader used in the screenshots is SEUS PTGI HRR, but you can use any of your preference.

mn3

what shader pack

John Maines

I am aware of this bug and intend to fix it in the next update, thanks for reporting =)

mn3

the sides of my blast f urnaces are purple

Blake Jones

I got a simular problem https://prnt.sc/3_np5aDoaSIf

nathan schewe

You can use version for 1.19.3 on 1.19.4 without problems. We will directly update to 1.20 when it is released.

mn3

19.4??

Hyvqz

Glad you found it! You're welcome. I still recommend you to allocate more memory to the game as it can improve performance.

mn3

it's good I found the problem, you have to go in the shader parameters and in "surface" then increase the "texture LOD bias". anyway thank you for your help and your reactivity :)

Deacon St. John

Restart your computer and allocate more memory to the game, as shown at the bottom of this page: https://www.designio.graphics/help After that try again.

mn3

1024x1024, but i try the other resolution and its the same problem....

Deacon St. John

What resolution of the pack are you using?

mn3

i have RTX3080 gpu and rizen 5600X processor, my drivers are updated !

Deacon St. John

This is most likely related to your GPU's driver and/or control panel settings. What is your graphics card model? Try resetting the control panel settings to default and make sure the driver is updated to the latest version.

mn3

do you know how can i fix this?

Deacon St. John

okay https://imgur.com/gallery/4Y9vV5O

Deacon St. John

Yes, upload it to Imgur so I can take a look.

mn3

ok thanks, i installed it. but now i have another problem, the viewing distance of block details is very close, also there are artifacts above the grass, can i send you picture?

Deacon St. John

Hello, to have the same results shown in the images you need the SEUS PTGI HRR shader (which is free and can be downloaded separately). Once you have the shader working in game you also need to enable Full Ray Tracing Reflections and Parallax Occlusion Mapping in the shader settings.

mn3

hello I have a problem, I don't have a light reflection effect and I don't have the depth effect on the blocks

Deacon St. John

No, as we do not have an estimated date of when the resource pack will be complete, but you will be notified with each update via Patreon and email.

mn3

is there a way to be alerted when the pack is complete?

Trace Carter

Yes, the resource pack is updated with new textures every week.

mn3

I noticed not every block was retextured. Are you planning on updating that?

Trace Carter

Hi, this is a known issue related to Optifine and non-textured blocks. The only way to fix it for now is to use Sodium or wait for the texture to be added in a future update.

mn3

Anyone else having issues with gaps between blocks? Im not really sure what to do.

Aidan

Yes, it does work :)

mn3

does 1.18 work for 1.18.2?

Cade Bennett

I'm just waiting for Optifine to be compatible with 1.19 :) Really soon then

mn3

when is 1.19 versoin coming out

HalfBlind

Tysm, it works now! :)

george

Most shaders have support for POM.

mn3

Does this work for any shader or just seus?

george

Oh that's because you didn't enable POM (Parallax Occlusion Mapping) in the shader settings. This option is disabled by default.

mn3

Like normal minecraft blocks without archaic or modernarch, the surface of any block is 100% flat. Image: https://i.imgur.com/KmA0bSc.png

george

Flat how exactly? Upload a screenshot on Imgur and post it here for me to take a look at.

mn3

I am using a client with built-in optifine (Lunar client) but everything is still flat. Is there a solution to this?

george

Yes, I am

george

Are you using Optifine?

mn3

The 3d custom block models won't load, every block is flat. How do I fix this?

george


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