SamuKata
mateuszskutnik
mateuszskutnik

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it's looping time!

All fo a sudden I sat down and decided to implement a looping rooms mechanic into the brand new submachine engine in GMS2.

It was kind of dictated by the nature of that old green-tiled room from submachine 2 sketch. it was wrapping around itself, so I had to add that feature in order to finish that short location.


Once that was done, I also added vertical looping, and arrived at "the loop" being ready for remaster mechanics-wise. :D



it's looping time!

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