Optimum Realism r4 WIP 2.2 contains many new improvements. Added sss(Subsurface Scattering) on all variants of glass, ice, leaves and diamonds. What this basically means is glass is now gonna look even more cool and accurate! From the perspective of accurate, all ctms working again, many I meant it, many block blocks now have 80% or more accurate reflection to real life(Percentile is just upon my estimates. Not calculated.) Added porosity to many new blocks! Added grass ( tall grass, ferrocement and cylindrical rods will be on the test pack which would be released to the $15 tier patrons soon.) Many other minor changes were made. All known texture problems are fixed now. Also, I am no more gonna be giving the link to the 128x versions of Optimum Realism here anymore. I think none of you wants it anyways. So only 512x will be sent here and 2048x for the basic tier and above. Maps are also updated.
Kind reminder, this one is the stable version, doesn't contain any of the experimental textures like Ferrocement, Cylindrical rods, cardboard and the showcase models. Chairs and tables are made but still very much experimental too so not in this one. Hopefully, WIP 2.3 will have it all.
Planned goals for R4:
Connected Textures on sand and grass
More foliage.
More variants of log and leaves.
More survival textures.
More performant on low-end GPUs. (Hopefully)
More advanced models.
A better perspective of scale.
More Futuristic Blocks
Thanks!