Behind the Scenes
Added 2021-10-07 14:59:08 +0000 UTCHi guys.
We at XTZ missed working on our first game, being busy with a big "regular" project.
But now that we've finished the job and have more time for "Saving Paula," are at it with a vengeance :)
So we figured that it might be interesting for some of you if we let you have a little look at how we direct our shots and what drives our visual decision-making, and while it's time-costly, it is worth it for the overall emersion and visual appeal.
So here's the first example:

This was the first image we rendered of a certain shot in version 0.0.2 of "Saving Paula."
And although it wasn't bad, we didn't feel really comfortable with it - the robe isn't really realistic, the composition is so-so and even Paula's body language is not really receptive of Max.
So we toot he time and made some changes:

This is the new image, and you can see the differences: the robe falls with gravity, the composition is better and Paula is clearly happy to see Max, and welcomes him - even down to the angle of her right palm.
And you can see quite a bit of Paula, as well... ;)
So here you go - a little peek into our work process. we hope you like it!
:)