SamuKata
XTZ_Adult_Games
XTZ_Adult_Games

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Behind the Scenes

Hi guys.

We at XTZ missed working on our first game, being busy with a big "regular" project.
But now that we've finished the job and have more time for "Saving Paula," are at it with a vengeance     :)

So we figured that it might be interesting for some of you if we let you have a little look at how we direct our shots and what drives our visual decision-making, and while it's time-costly, it is worth it for the overall emersion and visual appeal.

So here's the first example:

This was the first image we rendered of a certain shot in version 0.0.2 of "Saving Paula."
And although it wasn't bad, we didn't feel really comfortable with it - the robe isn't really realistic, the composition is so-so and even Paula's body language is not really receptive of Max.

So we toot he time and made some changes:

This is the new image, and you can see the differences: the robe falls with gravity, the composition is better and Paula is clearly happy to see Max, and welcomes him - even down to the angle of her right palm.

And you can see quite a bit of Paula, as well...   ;)


So here you go - a little peek into our work process. we hope you like it!

:)


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