Volume 1 Afterthoughts - Markets and Multiverses
Added 2023-02-04 07:40:55 +0000 UTCThis is just a ‘deleted scenes and ideas’ section from my original draft of the first world, versus how it ended up shaking out. Feel free to skip if you’re not interested.
The biggest reason the real version of the story diverges from this plotline is because of stat rolls. I generally write my original plotline assuming that everyone rolls about average - in this world, that would have implied everyone had about Grade 5 in Stats.
Regarding the first plotline, and the land section and landbeasts of the islands:
There is a certain kind of ‘glowing tree’ which is only accessible by moving further in to the forests. It can be absorbed once, and only once… and it permanently increases absorption essence by UP TO one grade (usually it gives +12 to +13 if a normal person with average absorption talent uses it). This would have helped Fuel the monster Sallia was always meant to be, since she could have maximized this and went straight to Grade 6 if she started with an average Grade 5 stat roll. I originally figured that with Sallia’s abnormal weapons talent, high speed rune formation, and close combat abilities she should have been exploring the Forests with the older hunters long before she actually reached seven runes, meaning she should have stumbled across this sap around the time she turned 12 or so? Maybe 10 or 11? I didn’t flesh out exactly when it would happen, but I figure it should have been before the second outsider incursion, and possibly before the glowing fish - though the timing would have been a little dodgy on that one.
This, naturally, could have given sallia the leg up she might have needed to help wreck the Glowing Fish, which I originally planned to give her a pretty good keyword ability. Since she didn’t get it here, she ended up getting a weaker version in the final chapters of MaM volume 1. RIP Sallia.
With her Achievements in the hunt of the glowing fish, and Miria’s insistence on exploring the ocean, Miria and Sallia would have become two pretty well-known up and coming members of the island. Miria’s reputation would have been a bit lower in this timeline, because Sallia would take the spotlight, but once Miria started her ocean exploration, Miria would have probably taken Sallia along too. My plans for Sallia’s abilities are… interesting, and I might still use some of the ideas for her rune abilities from my first draft of this world, so I won’t say anything about them. But I expect her rune abilities would have let her somewhat keep up underwater.
Once Miria and Sallia realized the islands were floating, they would have had the opportunity to make ANOTHER interesting discovery about the islands.
The islands are, in fact, hollow. Right underneath the surface of the island, there is a giant cavity of air. Then, supporting to ‘top’ of the island is a giant tree. This tree is infested with giant ants, most of which are a lot more terrifying than the regular landbeasts… but they also have some pretty unique resources down there. Specifically, mana-sap, which sort of… accidentally keeps the island stable. I don’t think Sallia and Miria would have been able to take full control of the tree unless Sallia rolled Grade 6 stats, but she probably could have taken some mana sap. This can be combined with Black Pearls to moderate its effects some, making it consume less willpower, and removing some of its benefits. It grants people troll-like regeneration if consumed with magic tree sap.
If they seized full control of the tree, they would instead help the village move into the middle layer of the island, thus gaining the ability to make the island fly whenever the villagers throw enough mana at it.
At its heart, the island is a real fantasy floating island. It just never got to achieve its final form. XD
I figured flying the island over the outsiders would have been a pretty hilarious and satisfying way to kill them, and would cost far fewer casualties.
From there, I figured the islands would enter a period of relative calm. Miria would have lost her left arm still during the second ocean exploration, but Sallia would have founded a swordsmanship school where she taught the young’uns to be as good at fighting as her. Miria probably would have helped out - even with one arm, she could be a teaching assistant or something. One of Sallia’s focuses is one-handed swordsmanship, after all.
My plans were kind of vague, since I developed most of those ideas right after rolling up this planet, but that was my rough guess for what the conclusion could have looked like with normal or god-tier rolls for Sallia.
And then Sallia’s rolls ended up being in like, grade 3-4 for all of the important categories. And those plans went RIGHT OUT THE WINDOW. I do think this made her growth as a character far more interesting, and it might have been for the best that Sallia got so heavily nerfed by RNG here. But for those wondering what the original plotline was going to look like, that’s a very rough summary of what I had planned. Obviously, some of those plans probably would have changed as I wrote the story. Some details, like how exactly Miria and co. discovered the hollow island, would have been expanded on, and I might have changed a few details of some magic resources (two saps seems like a bit much. Maybe a fruit would have been better for one of them?) But you get the idea.
A few other modifications to the story itself that I find kind of interesting. These were in the first draft, but for various reasons got cut.
1) Originally, floatwood had an intricate series of ‘runes’ added by people like Arne to help keep them aloft. This was eventually cut because during the first draft of the story, The four essences did not exist. Instead, everything was Qi and mana.
2) I eventually cut Qi and replaced it with absorption essence, because ‘xianxia’ type stories have a lot of tropes associated with them that I have zero intention of adding to this story, and I didn’t want people to either be put off by the idea of a xianxia story, or come to the story expecting a xianxia story. After all, apart from the name ‘spiritual qi’ I wasn’t really pulling anything from the genre. When I started the second draft, I dropped that system and replaced it with the four essences, because I wanted to give the magic system a huge overhaul. I think I saw someone reference the ‘cultivator roots’ of spellcasters on the islands, and I started sweating because I thought I forgot to remove a reference to spiritual qi from the volume one magic System. XD
Since ‘absorption essence’ is the closest replacement for spiritual energy in the current magic system of the multiverse and the islands, and this world didn’t roll into any of the new two essences, everything was converted to runes and absorption essence. There are still a lot of similarities though.
3) In the second draft, rather than directly interacting with mana, essences manipulated law energy, which then manipulated mana. This was distinctly different from dimensional laws, and name-wise it just ended up being confusing. I ended up not liking this. It felt overly complicated and clunky. So the four essences just directly interact with mana now. Absorption essence absorbs mana, strengthening the body, and the other three… well, we’ll get there in some other world.
Personally, I feel that the magic system overhaul benefitted the story. The four essences create a much more interesting system of settings, magic systems, and worldbuilding throughout the multiverse, especially in some future worlds we haven’t explored yet. It also gives me much more potential diversity and setup for each world, which I really like. Dividing magic into the four essences also forced me to rework a lot of the foundation of the magic system, and created a lot of fun ideas for worlds and settings I can use in various worlds as the main character and her friends start to get more acquainted with the multiverse. It was a big inspiration for refining the first five or six worlds.
4) In the original version of the story, the Market was totally different. The story was originally set during the ‘golden’ age of the Market, and I was planning on having the main characters live through the downfall of the Market. But when I was planning the main characters return to the Market after the end of the islands world, I felt that something was… lacking. The Market was too boring. It was hard to stage any meaningful conflict in the Market, and conflict is the ultimate driver of any story. The overarching plot felt like it wouldn’t kick in for several worlds, and the leadup to that just didn’t feel right to me when I wrote it. I started to wonder if it would feel like a sudden and abrupt tone shift when the ‘main story’ started to kick in, and I also wondered whether the Market was too dull when I couldn’t find ways to make it an interesting set piece, despite the fact that the entire story started off with my wanted to write a story about a weird half-eldritch Market where the souls of the dead traded in basically everything one could imagine. The Market itself was my original inspiration for this story, after all. I didn’t want it to take up the entire story, but I didn’t want it to be dull, either.
This led to the second draft of the story, where I scrapped the ‘golden era’ of the Market, all of the characters that existed in the Market for that draft besides Felix and Sallia, and redesigned the overarching plot. Now, the story takes place ‘after the fall’ of the Market. Personally, I think it makes the overarching plot feel better and more interesting, rather than there just being nothing before it suddenly kicks in after some number of worlds. Idk, I think the story could have still worked in its original form, but it would have been weaker in my opinion. Having the main characters have a problem they’re consistently working towards interacting with and solving feels better from a reader perspective, or at least that has been my opinion when I read stories. Instead of just ‘become stronger and wait for the plot to happen’ I think ‘everything is trying to kill you, get stronger to avoid getting spawncamped by an army of skeletons, giants, and liches’ feels more interesting and fun. It also lets me showcase way more weird and broken advertisements for the Market, since Miria and co. are no longer led around by the original planning and Marketing systems of the market, which was designed to guide them around based on their interests. I find it much easier and more fun to write Market scenes in this draft of the story, at least.
5) Originally, there were two chapters devoted to the onset of diseases brought about by the outsiders. However, given how easily the village resolved it and how little impact it had on the rest of the story, it ended up getting cut from the second draft. Everyone’s Fortitude is just too high with the rune magic system for diseases to matter. XD
6) Originally, there was a fourth transmigrator in the first arc of the story. But his personality overlapped a bit too much with Felix’s. I originally put him on one of the other islands and introduced him around the hunt of the giant glowing fish, because I wanted to make a point about how distant transmigrators could be while still being ‘geographically close’ by the standards of the bracelet. But I eventually ended up cutting him. The fact he wasn’t introduced for, like, the first half of the first major arc seriously hindered his ability to integrate into the rest of the group, which put him in a really awkward position from a narrative and storytelling perspective. Not to say that new permanent characters won’t be introduced later - I just felt that this character didn’t add enough to the story to be worth keeping around, especially since there are so many loose ends and pieces of information I already wanted to juggle and straighten out in the second draft of the first volume. He may show up later on in the story in a slightly revised form, though, so I won’t say much else about who he is or what his hobbies are. After all, we may still meet him someday…
7) There was also originally a chapter where Miria learns to swim, which I cut because I felt like the first volume was already a bit too long, and Miria originally got a brother around the time of the Glowing Fish attack. He got cut because I felt the story was already starting to get a little cluttered chapter wise, and he did absolutely nothing in the story. Also, Miria kind of died a little too soon after his birth. So he kind of existed only as a footnote. Shockingly, two year olds don’t do much, and four year olds aren’t much better. So he just… kind of technically existed and got mentioned every now and then. Since his character served so little purpose (and because I kept forgetting his name) he got cut. Should’ve had a better name, Laust! I blame you for this! Who named you? Why did you have such a hard to remember name? Me? No, I take no responsibility for this. It’s your fault!
8) There were originally 15 Stats instead of the current 10. There were 3 social stats, and there were 3 stats related to Cultivation and 3 stats related to manipulating Mana. I cut the Social Stats because they had too big of an influence on a character’s personality, and I HATED writing that. If a random roll changes who Miria is as a person from world to world, I feel obligated to ‘fudge’ that roll, because I want to write a story about MIRIA, not whoever Miria becomes when her ‘empathy’ stat drops 40 points for no reason. I like it when RNG dictates a bit of how strong each character is, because it results in interesting situations I didn’t foresee, like Sallia getting super-nerfed on the world I thought she would stomp everything on. But I hate Stats actually changing who someone is. So in draft 1 I fudged all the rolls for Social Stats!
Then I realized that if I felt obligated to ‘fudge’ the rolls for a Stat I was randomly rolling, and if the Stat changed the personality of a character, I just didn’t like the Stat existing at all. So Social Stats got cut, and the Spiritual Qi and Mana stats became Binding, Manifestation, Alteration, and Absorption Essence stats. Much cleaner this way in my opinion, and less annoying to deal with. And no more Stats that fundamentally change who a character is. Sallia with Grade 3 Willpower may have ‘Ooh-Shiny’ Syndrome turned up to the max, but she’s still Sallia at her core. Miria with 70 Empathy vs. 120 is just a completely different person, and one I didn’t enjoy writing.
9) In the first draft, the outsiders were a few more generations removed from the islanders. So nobody knew wtf the other side was saying. I had some fun chapters written where Miria and her village chief play charades with the outsiders and people try to figure out wtf the other sid was talking about. I ended up cutting it because I felt like I was creating problems JUST for Miria to solve them, since she ends up learning part of the outsider language. but I realized she only had Grade 4 intelligence, and really, she shouldn’t be doing much of any language learning with her garbage intelligence. Then the whole scene kind of fell apart, so it got cut, because the scene was much less entertaining when the village chief was the one playing charades with the outsiders in third person. I figured I might as well just get on with the story.
I’m still very fond of the idea of Miria playing charades with a group of people she can’t communicate with. Maybe that will make its way back into the second volume. I have dreams.
10) Finally, in draft 1 Transmigrators didn’t receive notifications for when they unlocked new Abilities or earned Achievement. They would feel themselves earning Achievement, but would only get to see that at the end of a world, and would only get to see what abilities they unlocked then. I pretty quickly realized I wanted more Stat notifications. I like LitRPG’s, and I like seeing System notifications sometimes. I don’t want them to overwhelm the rest of the story, but a little bit of number in my story makes me happy, both as a reader and a writer. So the System is more aggressive with notifications in draft 2 and 3. Then, I started thinking that if the System was already adding notifications, the Market would DEFINITELY slip in some ads. You guys also know what the Market is like by now. And, well… that’s now how the System works. XD
Anyway, that’s all I have to say about the deleted parts and scenes of the story, and what-if scenarios. I hope those of you interested in the story had fun reading through my somewhat random list of changes from the first major draft to the third, final draft.
Comments
I can imagine that their world will one day have a Moby Dick like story, only instead of it largely being a work of fiction, it’ll be based on the largely true events of one person’s life spent wasted on hunting down this Kraken, failing miserably every time, but somehow managing to escape every time. I am impressed by how much worldbuilding you did for a single arc world.
Treviisolion
2023-02-09 04:03:10 +0000 UTCIf they reached the actual ocean's heart, they would see a giant white pearl with the kraken chilling and holding on to it like it was its precious child. Honestly, not sure what happens after that. I was calculating strength of the Kraken at one point, but once I realized it was totally and completely unkillable for the group no matter what they did, I didn't plan past that point. The Kraken has, like... 25-ish runes? I didn't calculate exactly how many, because it just doesn't matter. It's not fightable, so I'm not sure what happens from that point. Though, it WOULD have led to the realization the islands are actually very slightly migratory; they spin around the ocean's heart like one of those solar system models you sometimes see (or used to see?) But it's pretty slow. Much faster than, say, continental plates move, but still pretty slow. Just an amusing side note.
acaswell
2023-02-09 03:57:15 +0000 UTCJust out of curiosity did you ever plan what would happen if any of them somehow managed to get past the Kraken and see the ocean heart. I'm pretty sure that would be impossible even if they all rolled 130 for every relevant stat, but I am curious. P.S I'm only asking about seeing it b/c I expect anything more than that would have to wait until all their soul stats are +120 minimum.
MinE
2023-02-05 10:05:46 +0000 UTCFar underneath the islands, there's a giant magic pearl (think small island sized) which is the actual 'heart of the ocean.' It's basically a super magic item, and the reason the ocean is so weird. it's guarded by the giant Kraken, and is the reason it lives here and why the kraken is so absurdly strong compared to the rest of the planet (minus a few other exceptional beasts). As for the criticism: Honestly, I agree. Near the journey into the ocean for Miria, I realized that I really wished Sallia and Felix had a bigger role in the story, since a lot of it was Miria doing her own thing. World 2 and up are designed to make it a little easier for them to still have roles in the story, even when their rolls are trash. XD Though Sallia and Felix having better Stats and such after this life will also make it easier for me to work things out properly. I spent a while banging my head against the wall and trying to figure out if it made sense to include Sallia and Felix in the first ocean exploration, but sadly, there was just no logical reason for them to be there. I did really want them to be there though XD.
acaswell
2023-02-05 02:52:23 +0000 UTCHaving the potential for my plans to go off the rails is part of what makes writing this story fun, I think. XD
acaswell
2023-02-05 02:48:52 +0000 UTCSo out of curiosity, did you ever decide on a reason for why the ocean causes madness or was that just a part of the setting? Definitely looks like there was a lot of stuff about the island that we unfortunately didn’t get to see much of, though it will be interesting to see how this affects Sallia going forward. One slight criticism. Sallia and Felix were quite absent from this first arc. Sallia because she was of course nerfed to near uselessness and Felix because he was stuck being a hunter. Based on what Felix said last chapter I’m guessing the latter situation won’t happen much, but the former situation could theoretically happen again in the future if you roll badly. If you want to keep rolling for stats, then perhaps it’d be a good idea to write future arcs in ways that make it easier for characters to participate in even if they have their stats nerfed. The ending bit was good because Sallia’s weaknesses ended up being an actual challenge to work around instead of a nonstarter, I just wished that we had a bit more of that so we could see a bit more of what Sallia was going through rather than just the offhand mentions of what Felix and Miria realize she’s going through. Either way, I’m quite enjoying the story, and thanks for the extra bits, they satisfy my curiosity quite nicely.
Treviisolion
2023-02-04 21:17:27 +0000 UTCI don’t think a lot of authors are willing to nuke their plans with actual rolls of the dice. It makes for a more nuanced story and I definitely agree it probably helps with character development. Kudos!
Sean
2023-02-04 19:34:15 +0000 UTCHmm. I hadn't considered doing one for Budding Scientist. The biggest reason is because I didn't really know what I was doing when I wrote Budding Scientist; I had a lot less understanding of what kind of knowledge I needed to set up for the story. The first draft of Budding Scientist was only like, 4 or 5 chapters long before I ran into a roadblock. Those 4 to 5 chapters compressed like the first quarter of volume one for the story... very poorly. It was mostly be brainstorming on paper, with chunks of dialouge and scene thrown into the story from time to time. After the first draft, I realized that maybe knowing how the System ACTUALLY works was pretty important if I wanted to write a novel about exploring the System, so the second draft was mostly me trying to figure out what the Mysteries of the System were, so that Alice could unravel it. Kind of important to know where the destination is in a mystery before you start writing the novel, after all. Which probably should have been obvious to me, but somehow it just didn't click until I ran into a wall in draft 1 and realized the story wasn't quite working. Draft 3 was where I finally realized that the story was more of a mystery novel than an adventure LitRPG novel and redesigned my plotline accordingly XD. So the story didn't go through quite as many iterations as Markets and Multiverses; it changed from a mess to a coherent story. XD
acaswell
2023-02-04 18:15:26 +0000 UTCI'm actually glad to hear that. Sometimes when I read your comments I wonder if I'm doing a terrible job writing the story or something XD. As for immediate goals... we'll get to that pretty soon in the Market. But I won't say anything else ;) I felt pretty bad for Sallia as well when I saw her rolls. She was supposed to be so strong, and instead she ended up basically on life support for volume one. She was trying so hard to make things work, and barely scraped out a W near the end. Luckily, she has enough Achievement for a little bit of upgrading... and now she has a good keyword for her primary ability! :D
acaswell
2023-02-04 18:11:48 +0000 UTCMe too. When I was writing the Social Stats they felt terrible. They were the first thing I identified in the first draft where I said 'you know what? This REALLY needs to go. And the Market is fun. It was my inspiration for this story, after all XD
acaswell
2023-02-04 18:09:50 +0000 UTCThis was a whole lot of fun to read. Thanks for sharing this. I am really enjoying the dystopian market interspersed between worlds. Thanks for creating this wonderful story. Also, I am so glad you didn't do the social stats.
The Lost Pages
2023-02-04 16:42:49 +0000 UTCThat was fun. I think I like the first salia story a lot, though I also like a less successful first world run for the team where they are clutching at straws. Just feels bad for her. Magic wise, Amusingly this actually feel more Xianxia than just going spiritual qi, because of how Xianxia often handles the deeper worldbuilding stuff. I would have loved seeing a golden age of market, and I had half expected the team was meant to be the results of fail safes from market leaders in cases they got utterly soul wiped. Seems I was wrong there. Still, going for the deep end first and forcing the characters to have immediate goals and needs is a classic for a reason, it works. Also sorry if I am often a bit critical in my comments- I do love the story.
Arkeus
2023-02-04 09:14:23 +0000 UTCthat was even better than I expected. I wonder if you could make one of these for. budding scientist?
MinE
2023-02-04 08:17:00 +0000 UTC