Thank you for waiting. As mentioned in our previous progress reports, this update includes the addition of the following features:
Combos
Just Guard
Pre-Special Move Effects
Special Move Effects
Rush
Free Camera
Previously, I increased the frequency of enemy attacks, which resulted in players being constantly attacked with no opportunity to counterattack, leading to an unbalanced game. To address this, I have made significant adjustments to the game balance in this update. Please check the detailed update notes below for more information.
For my future plans, I will be focusing on the following:
Completing special moves and effects for all characters
Ensuring a proper VR experience
Once these are completed, I plan to develop a simple story mode. This may take some time, but I am determined to finish this game. I truly appreciate the unwavering support from all my patrons. Thank you, and enjoy the game!
for PC or Oculus Rift or Oculus Quest/Quest2/Quest3 with Oculus Link:
for Oculus Quest/Quest2/Quest3:
The following are the updates.
added combos
perform a combo input when the character flashes white to connect to the next attack
added Just Guard
reduces damage to 0 and recovers stamina; no delay after guarding, allowing immediate actions
added special move for Shady
changed Layla's special move (shortened)
added pre-special move effects (animations and camera work)
available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
added special move effects (animations and camera work)
available for 5 characters: Shady, Layla, Sophie, Miyabi, Marie
added rush feature
consumes 25 stamina to perform a quick dash; can cancel a combo when used in the middle of one
added free camera mode
added attack effects for normal attacks (Taichi, Shady, Sophie only)
experimental feature; future characters with attack effects are undecided
fixed camera movement speed in the lobby
fixed walking movement issues during gameplay
fixed lobby bug where loading a character while another was loading caused errors
adjusted health for Grab, Pin, and Special attacks
health does not drop to 0 in the middle of these attacks, only on the final hit
added armor to hip attacks
when armor is active, characters won't stagger from enemy attacks, and a red outline will appear around them; armor can be nullified by an armor attack
changed Taichi's default height (from 157cm to 170cm)
made balance adjustments
adjusted damage values: Grab 20, Pin 15, Special 40
increased stamina recovery rate
stamina no longer affects damage output
adjusted delay frames after attacks and guards
armor attack now consumes 25 stamina
adjusted knockback mechanics upon landing an attack
LeftorRight
2024-09-05 17:48:23 +0000 UTCmuhuhu
2024-09-04 05:47:10 +0000 UTCmuhuhu
2024-09-04 05:46:20 +0000 UTCカタツムリ
2024-09-01 14:03:18 +0000 UTCZaneTheCannibal
2024-09-01 03:14:08 +0000 UTCM B
2024-09-01 03:10:53 +0000 UTCRandomPatron05
2024-09-01 02:31:05 +0000 UTC