SamuKata
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Okay, so I am extremely down for Rogue Squadron But Make It Dragons, though I have to admit, distinguishing between enemy dragons and friendly dragons is not as easy as telling the difference between X-Wings and TIE Fighters. Also, the plot concerns a culture war between the magic lovers (that's you) who love to call people pagans and the steampunk guys who launched a suspicious unprovoked attack, so I wonder if there could be more to this conflict than just them hating our fundamentalist freedoms.

Thing is though, the developers seem overly enthused with their own motion control SixAxis dealie. They patched in an option for analog control--you know, that thing every game ever uses--but they didn't do a good job of that, since you still need to use the motion controls for various QTE events. So if you want to play the game analog, you have to pause it, go to the option menu, switch from analog to motion control, then do the QTE and jack off your controller like a Shakeweight, then switch back to analog control so you can actually play the game. Apparently the developers went out of business after this game was released, but I don't feel that was strong enough, we should probably cut their thumbs off. "Oh, you like using motion controls so much? NOW THAT'S ALL YOU CAN USE!!!"



Comments

Cool. Can't remeber how they did it in Rise but it seems fire ball would be a charge up one shot and flame breath would be very close range - so could augment dragon weapons with riders ability to hurl spells?

kopis117 .

Third person.

Mobofair

Picturing it FPS from the rider or over the shoulder?

kopis117 .

Brilliant, love it

kopis117 .


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