As we're still working on the next version and it's taking a little bit longer than intended, I wanted to make a small status update so that Patrons and Followers know where we are going at the moment ^^
First and foremost, the next version is taking longer than intended because I wanted to do additional general polish pass instead of just a simple content update. So the reason why we're currently 2 weeks and nearly half from last build is me. I am sorry! ^^'
The next build is going to be a new Version, so no new gameplay yet but next Release shouldn't be far behind. The R2 V6 is going to expand the map a little bit further north and there's probably still going to be one more version update before we get out of the "grasslands" theme and into whatever lies beyond. The R2 V6 will obviously have couple of new animations too and new skins, and a few new sexploration locations here and there, but the real meat of the new version is the polish pass:
Skin shader will get a "speckle" -effect that you've probably seen in many AAA games. It's technically a very simple bumpy specular/glossiness texture that gives you slightly glittery look to skin (You can see it in the screenshot on the left shoulder of the striped faelain). Along with the speckle effect I've also changed the rimlight shader to produce more of a velvety look than the old plastic wrap (as someone put it). Also lower tier shaders have rim now :3
Bushes are completely replaced with new kind of bushes. They're prettier, I think, maybe little less realistic, but more fitting to the overall style of the game, and also they, instead of just shaking, actually move in the wind more nicely x) The bushes are also updated to fit the upcoming R3 which is all about stealth (that's what Ferred has been working on last two weeks)
Jigglies have received quite a boost. They're still not perfect, I feel, and I don't know if breasts, testicles, and penis, can ever move naturally enough in a video game, but I'm not going to stop trying! Jiggle physics are now softer, and move a lot more in action. In some animations you could barely see them move, but it should be a lot more fluid now ^^
AI has received a small polish pass too, they're no longer being dragged along, but instead they try to walk to your side. It makes the characters feel a lot more alive and less like a toy you're pulling in a string
Ghosts are a lot more optimized now and shouldn't actually cause lag spikes as much as they used to ^^
What there is still to do before the new build? I want to include a little bit more of content because we're late on the build. Of course this means we're going to be late for a little bit more, but the amount of new stuff will hopefully make the wait worth it! ^^
~Ruff