Hello and welcome to the IXth (I guess you shouldn't use th with Roman numerals) Weekly Gaze! This weeks topic is Prey-...play.. uhm, I mean, processing. What a weird topic for a furry sex game? Well, probably not that weird! Do note these are very rough drafts and things may change based on feedback and tests! ^^
Before we get into it more, let me officially welcome Drathek on board! I meant to announce that earlier, as you might have already seen that they've been added to the Patreon page developers list, but I've been a bit sick since the last build and staring into letters wasn't quite optimal until now ^^' Drathek has been working with me on Hunt and Snare for a couple of months now, and they are a blast to work with <3 Give Drathek a cheer! :3
On to the topic!
The basic hunting "cycle" is going to be fairly simple, tag, bag, and something else with -ag. I was initially thinking of having you carry your prey back to the ship for processing, but while it might be fun the first few times, it is going to be really tedious in the long run. I want hunting to be a bit ridiculous, but a relaxing process. You grab your gun, put on your... err... trusty hat with mini dildos on the brim, vanish into the foliage, and START BLASTING AWAY!
And the best way to make hunting not feel like a chore, is to eliminate the boring bit: Having to look for the prey you just caught from the bushes and then taking a long break from hunting to get the prey in base, and instead have your ship crew automatically pick up all the tranquilized prey and then you just decide what to keep when you return.
In essence this means that you can just focus on hunting without worrying about pesky little side things :3
How it works in-game then? Basically once you're done with your hunting (and tranquilized all the prey on the island *cough*) you can return to your ship, and your crewmate will present you with all the prey you captured, and then you can choose what to keep and what to release ^^ It is going to be fairly "clinical" precedure, but once that's dealt with, you can start sexploring with your favorites and then sell the rest at nearest market ^^
We might explore the possibility of manually carrying prey back to the ship at a later date, but "an active game development" (like this, an early access kind of development) is an iterative process and often the first passes of features are not the final passes ^^
In other news: We're going to have couple of ads for Hunt and Snare (soon), there will be a small 300x90 banner for couple of months of FurAffinity, and three bigger 728x90 banners for FurAffinity, e621, and f-list. The bigger banners on all three sites are impressions based, so it doesn't matter if they're a bit smaller websites because then it will just stay up for a bit longer. F-list is kinda "extra" site, I'm not expecting much from there, I think FurAffinity and e621 are going to be the biggest traffic sources (with e621 being the biggest), but we'll see! ^^
The next build is going to be a "catch up" -build, meaning, there won't be any new features as such, but pawing way for gunplay. We're doing a final pass on old animations, and working to improve the "noise" -system (used to determine if your movement or actions scare prey off). I'm also hoping to get pupil shapes and eye colors in for the next build... and yes, the plan is to allow heterochromia :3
The current estimate for the next build is 1-1.5 weeks away ^^
All the best and the warmest hugs!
~Ruffleneck
Ruffleneck
2017-12-17 21:26:17 +0000 UTCArtorias
2017-12-17 21:04:49 +0000 UTCSCPilot
2017-11-24 06:49:50 +0000 UTC