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Gaze XIV - Spawn, Breed, Build

New Spawner

As mentioned in an earlier gaze; Drathek has been doing some refactoring work and improving various core mechanics (like gunplay and movement system), and they're next going to tackle the spawning system. 

Currently the spawning system works so that we have spawners (spawning spheres with specific kind of prey than can spawn) check if player is in range, and then spawn or despawn prey on the map. While the current system is passable, it's not very controllable and easily results in situations where you can travel across the map and not run into any prey at all OR if the number of spawners is increased, you'd have too many prey and that would kill the performance, and you still might only find only a hand of them. 

The core concept of the new system is being able to determine "biomes" or "sectors" of the map that basically determine the type of prey that can spawn there, some sectors being higher change for rare skins, or rare color palettes, while others more likely to spawn very common skins. And the spawner itself would be, instead of a pile of general spawners, a one, smart, spawner that is aware of the prey spawned, where they are spawned, and how many we want to spawn. The new spawner would basically attempt to spawn prey where you might be able to detect them (e.g. the old spawner would just spawn within radius, it might be behind you, while you're travelling somewhere, so you would never see the prey that would spawn, and despawn little bit after, only wasting precious processing power).

Of course the new system wouldn't mean you'll just run into prey constantly, only that you're more likely to find prey, without us having to spawn a lot of prey around you. Spawn 2 prey, you might find one, vs spawning 200 prey, and you might find one. That's the difference in a nutshell ^^


New Character Editor

This is still very barebones and we don't have anything visually to show, but Nullbunny is currently (when they have time from me asking for help or new features for the conversation system ^^') working on a new Character Editor. Basically the core idea is that you create characters independent from the scenes, and all your characters you create have the same depth as the game character does (ability to set name, pronouns, tags (backgrounds etc), and clothes and body modifications later on). While this means you can't just edit characters in Showroom, you will be able to swap characters you've build whenever you want in the Showroom, to whichever slot, or even to whatever amount you need (want to have sex with yourself? Why not!) ^^

You will also be able to share characters between other players ^^

Initially the new Character Editor will just have the same options as the Showroom/Menu customizer does, but we'll eventually expand it with more specific customization options, like customizing parts of body and face.


Future with NPCs

The idea we have with the NPCs is that we'll first build a good basic set of NPCs, maybe around 5 to 6 with acts, and small pile of non-actable minor NPCs, and then we'll start voting monthly, to see whether or not we want to add a new NPCs, or expand depth of a specific NPC. I'm hoping to do it fairly dynamically, so that you have more influence in NPCs and what you want to see ^^

I have finally figured out how to fix Unity's issue with Blendshapes (mesh adjustments, like the masculinity slider is in Customizer), I'll have to rework some bits from the meshes to circumvent the issue, which means it will take some time before we can properly customize the looks of the NPCs (and expand options in Character Editor), but all is now golden going forward for new races too! :3


New build

The next build is nearing completion. I still have one act to write (for one of the two characters coming in the build) and a few conversation options, and Hareress is adding some additional variation to act loops. We tested a >1<->2<->3< animation randomization with Pail's intro (first stage, licking) and it looks great, and feels great, so we're doing it for all the characters (though I think Pail has to wait. Sorry Pail x)) ^^

In this build we've also improved the placement of the locations in the wilderness and improved the range you can find them at, so it will be a lot easier to find act locations without running around wildly. We've also done some basic improvements to the spawner (not the new spawner!) so that it's less likely you'll wander around with nothing to hunt.

Also SuperSampling is back! <3

I dare not give a specific date for the build, but we're aiming for early next week ^^


Well! This was quite a checklist of a Gaze this time ^^' I actually wrote things down in advance this time, so I had some "possible" coherency to my rambling xD


I hope you all had a great Easter weekend! <3 

With love,
~Ruffleneck

Gaze XIV - Spawn, Breed, Build

Comments

Sadly not, while I don't have anything against Vore, it requires very different approach to characters and would be, sadly, too much work at this stage :

Ruffleneck

Will this game have Vore options in it?

Yoti Coyote

Currently we have voices recorded (for cats) already, but we might in the future! ^^

Ruffleneck

KamilVanKravv

Titts ok, things just get hard every now and again.

Lightn3ngCat

Oh no, I think I understood now x)

Ruffleneck

where did I lose you?

Lightn3ngCat

Huh? ^^'

Ruffleneck

LOL, my Idiot just showed, my dinky walfart laptop most likely wont work. But Ill keep up with your work while I work on getting an actual PC. I just hope my YT channel gets going soon, Im tired of the last two years... #addpocolyps etc. Till next time Ruffle.

Lightn3ngCat

We don't have any specific minimum settings besides needing a Shader Model 4.6 (DirectX10.1 or OpenGL 4.1 compatible graphics card) and a 64bit operating system. The public build is the best way to test if it runs good enough. We're doing some additional optimization constantly, so it will runner better in the future, but public build is still the best test if it runs for you ^^

Ruffleneck

Ok, are the minimum system requirement listed on the page where I can buy a copy or do I need to contribute to it on Patreon first?

Lightn3ngCat

What I am saying is that we're not looking for actual testers, as we already have a bunch of people as testers, but I definitely appreciate each and every bug report you send. You can use the form that is linked in each build post OR the hotkey ingame ^^

Ruffleneck

Am I to infere that first i have to go onto your discord?

Lightn3ngCat

As I said, people on Discord, not here... and people that I know to give feedback, not just randomly couple of people that I don't know about ^^'

Ruffleneck

Ok but from those comments there it appears they are "fanboying" real hard and not giving any in-depth feedback. From the comments that I currently read that is. No bug, error and glitch reports, no intuitive feedback, just praise.

Lightn3ngCat

Hello! We're currently not looking for any specific testers. We generally just pick couple of people from Discord if need be ^^

Ruffleneck

hey Ruffle! Ive been playing video games for my whole life (30 years) can i playtest for you?

Lightn3ngCat

Thank you very much &lt;3

Ruffleneck

Definitely! The next species has a little hint in the timeline (on the front page), and after the first two species are in, we'll vote for the next ones. The first one (besides the kitties) takes the longest to do, because it requires bunch of systems to be written up too, and tests done for quality and all such ^^

Ruffleneck

The NPC interactions with Pail were brilliant. You guys are definitely on the right track with that system. Keep up the good work!

Warwalker66

Will you be adding any other species to the pc list?

Niori Fox

No saving option yet x)

Ruffleneck

Nice.I'm looking forward for next update.Hope there will be save option available.

The_Beast


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