SamuKata
faerin
faerin

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If you could choose the next game 1/2 (public)...

Hey guys.

Now that Mystwood Manor is slowly approaching a final release, I'd like to start gathering some input on your preferences for my next game.

So, if you would like to help me decide, please answer these questions:

1. I prefer a game with:
a) Little/no gameplay, just a straight up visual novel focusing purely on story and graphics.
b) Some light gameplay, maybe some mini-games or exploration, like Man of the House.
c) A moderate amount of gameplay, resource management/simulation, like Mystwood Manor.
d) An "actual" game (done well) with sex scenes as rewards, (for instance, a turn-based RPG  with skill trees,  a strategy game etc.).

2. To me, the sexual content is:
a) The most important, it's why I'm here!
b) Very important, but there has to be appeal to the story and/or gameplay as well.
c) Less important, I play the game for the story and/or gameplay, the sex scenes are just a bonus.
d) I couldn't care less about it.

3. I prefer the game to be:
a) Linear, I want to play it once in a clear order, and get to see all the content.
b) Linear, but with multiple paths/endings, requiring multiple playthroughs with different content.
c) Sandbox: I want to roam around the map and choose what to do and when to do it.

4. I would rather have:
a) 3-5 characters with a lot of depth and character development, each with a large amount of sex scenes.
b) 6-10 characters, with moderate depth and character development, each with a moderate amount of sex scenes.
c) 10-20 characters, with very little depth and each with just a few sex scenes.

5. The setting/theme of the game should be:
a) Contemporary: I like real-life situations.
b) Fantasy: I like games that focus on things that would never happen in real life. Magic, fantasy creatures, etc.
c) Historical: Ancient Rome/Egypt, the Middle Ages, that sort of stuff.
d) Sci-fi: I want a game in outer space, with alien planets and races.

6. In my ideal game, the girls would have sex with:
a) Just me.
b) Me, and each other.
c) Other men as well.

7. Should the MC and the main characters be part of the same household?
a) Yes, MILF and some younger girls is still the way to go (e.g. MotH and MwM).
b) No, something different would be nice for a change.
c) I don't care, as long as the story is good.

I seem to have reached the maximum size for a poll, so the final question can be found here.

8. Is there anything else you would like to add? Now's your chance to comment!

Thanks a lot for your time and feedback everyone!

A few months from now, I'll post a selection of game concepts (based on the feedback from this poll) for you to vote on.

Comments

For character depth, you can do three pools. [Pool 1: 5-8 Center characters (The most depth)] [Pool 2: 3-10 Inner circle characters (some depth)] [Pool 3: 2-8 Outer circle characters (very little to no depth)] Although, the number of characters from each pool at the start of the game, would probably be closer to the minimum I listed. Although, depending on story progressing, you could start with only Pools 1 & 2; while either Keeping only to them, Or perhaps using the third pool very sparingly throughout the game.

Todd Adams

What about some pierced girls ?

Enzo

I think maybe there should be a 6(d): I read 6(c) as NTR - which is a flat NO. But I would be OK with an occasional BGB sharing, swap or group scene as long as MC is an active participant.

jester59388

Agreed. I'm not saying ditch the grind completely, just not have it as a major part of the game to reach certain achievements. e.g. if it was a detective-style game, and the grind involves unearthing clues at least some of the time, that's a good compromise.

Tao Dude

Which option is the steampunk option in question 5? XD

Red Claw

Not a fan neither of infinite grind. However, a soft grind is welcome if adjusted to the story. For instance, you need like 200$ cash to bring the girl to a fancy restaurant, and then you spend a week doing a clerk job in the afternoons, which has some kind of story /side story advancement at least in 2-3 days of the 5. I think that's the best way to go.

I would love a bit of NTR (avoidable if you do the right choices), for example in MwM I would have loved to see the two male guests (father and son) banging the milf.

_Loren_

Thanks, jester. Yeah, I definitely agree with that one.

Faerin

Totally concur with jester59388.

Buffalo6

I prefer 'investigation' type games with clues to discover rather than point and click or 'shoot 'em up' type actions. Not really a fan of 'training' type games or grinding for points, cash or stats.

Tao Dude

If multiple paths, the effect of the choice should be clear (so that I can save there and go back to that point). I HATE being unwittingly barred from seeing content in Act III because of an innocuous dialogue choice in Act I and then having to go back and replay to figure out where I went wrong. (Or worse, having to do a dry "walkthrough" where I'm just clicking furiously to get to the "choices" so can make the "right" one -- at least according to the walkthrough.)

jester59388

simple fighting system or mini game. but not so difficult that you can't hardly beat it. i

Husker


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