▽ Feature Improvements
- Added position reset function (ESC menu)
- Added UI indicator for Fortress Dash
- Applied optimization to Herne’s Garden
- Added notification when the final boss enters its last pattern
- When proceeding with Miru’s Limit Break quest, the door to the lake now opens
- Added one new smash animation for Miru in Q-skill state
- Improved running animation frames for Necna and Sita
- Improved Miru’s rigging (reduced clipping issues with clothes)
- Improved Miho’s morphing
▽ Bug Fixes
- Fixed an issue where Sita’s E skill caused a Fatal Error (defeated enemies were still being included in the random poison list)
- Fixed incorrect interaction messages appearing
- Fixed an issue where Kiarin’s additional stats were not displayed in the Fortress info
- Fixed inconsistent EXP gain among party members
- Fixed an issue where the final boss's HP suddenly decreased (it was being hit by its own attacks)
- Fixed an issue where, in the final boss’s last pattern, the rotating laser spun too fast depending on monitor refresh rate
- Fixed desynchronization of the counter in the Limit Break quest
- Fixed book unlock conditions not being applied correctly
- Fixed incorrect description for Travon’s E skill
- Fixed incorrect description for Sita’s skills
- Fixed an issue where Miru could not activate the Q-skill cancel attack when pressing Q again during Q-skill state
- Fixed an issue where Miru still retained slime gauge even after canceling Q skill
- Fixed an issue where the Monster Queen was occasionally summoned inside walls
▽ Balance Adjustments
- Applied 5× stiffness effect to Travon’s E skill
- Increased hit detection for Miho’s E skill
- Reduced initial delay / follow-up delay for Miho’s Rapid Fire
- Reduced initial delay / follow-up delay for Kiarin’s Dodge
- Adjusted Kiarin’s Q skill so that the spiderweb deploys immediately
- Changed Kiarin’s E skill to stop enemies
- Changed Kiarin’s E skill trait to increase range
- Reduced follow-up delay for Miru’s Dodge
- Reduced follow-up delay for Miru’s Smash attack
- Reduced start/end delay of Miru’s E skill (motion adjusted)
- Reduced follow-up delay of Smash attack during Miru’s Q-skill state
- Added a Health Increase option to Miru’s Q skill
Bigoof
2025-12-12 06:38:24 +0000 UTCSanityPotion
2025-12-11 19:55:54 +0000 UTC