
Bit of a late night post, apologies! Still trying to figure out this issue with the clothing. Until then, as usual, the textures are done through the Material Editor itself, rather than the overlay system.
A few liberties were taking with the clothing anyways. It's not always easy trying to guess what exactly the original artist had in mind for some of the smaller details, particularly around the necks, and especially when it's only represented by, like, 6 pixels. And we never really have exactly the same clothing.
Still, it's mostly similar.
Enjoy!
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