A little update with more to come ...
Added 2022-05-31 21:36:26 +0000 UTCHi everyone
I feel that I should apologize. I haven't posted anywhere close to as often as I should have considering my loyal supporter-base :-) ... but aside from sucking at social media in general ^^, I have been swamped with work in both real- and creative life!
But I did spent pretty much every second of free time in the last weeks and months on either working on Chapter3 or diving deeper into Unity, which, for those who don't know already, I want to use a base for a standalone Gunman Contracts Project. And on that note, I am happy to say, things are getting along very well!
So far I have been able to implement a VR-Framework incl. guns and fire scripts, porting the gunman gun from Lennerson, implementing an EnemyAI, doing some rigging and animations ... having a BLAST with creating bulletimpact effects (especially the messy ones ^^) and of course I was fully set on map-building in general. The first map I was/am working on is a recreation of the bar area from Chapter 1, to see how I handle myself with the tools at hand and also to see how close I can get to the HLA-counterpart for reference.
Below is the first glimpse of my work so far with my unity-project:




Its all still very very early in terms of detail and all, and I am eyeing heavily on performance to keep a possible Quest2 release in reach. But yeah, so far so good ...
I will try to also post another update with screens of my progression on Chapter3 as well in the near future.
Again, as always, thanks for your support, it really means a lot to me :-)
Cheers, ANB_Seth