SamuKata
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Breeders - November Dev-Log

Hey Folks,

the second month has passed since the development of Breeders has been resumed and more fundamentals were implemented. You can download the Build here:

Download Link: MEGA

Little Objective of Novembers Game Build:

Now. Let’s jump straight into the changes:

New Area: Sewers Dungeon

New H-Animation: Goblin Bonus Round

UI Improvements

Known Issues:

Creature Suggestion Contest

It is soon time to bring back the creature suggestion contest. The last one worked out quite well. So prepare any monster you might want to see in the game, be it male or female. The contest will be announced soon.

That's it for now

Greets :>

Comments

Breed Laboratory - is brilliant. Breeders - walking around the room, searching, descriptions, mystery, it is all very cool🤗😊 Until you meet a goblin. After the first fight I've this thought: what am I doing here?!? My thought is that Breeders is created by another person. I'm excitedly waiting for the next fate of Breed Laboratory💗, for one of the better games on about exploitation and mystery along with sexual scenes 😍

Ann Bartecka

Since everyone seems to have an opinion on monster design, here's mine too lol - Go with your guts. You made some pretty sexy situations in BLab already, so just work your personal magic and do what seems right to you ;)

M

oh and i forgot -please do not make the goblins hot

ryukotan

some feedback combat: -in general, reaching the current clear condition feels a bit RNG gated. if the goblin's first action is to crotch grab, that lowers wind's success rate enough that it can fail, which can snowball into losing max HP and being in a mathematical loss condition without realizing it. that said, this level of balance would be okay if there was a way to restore max HP(ie, curative items or being able to return to your room to heal), though i do think it's worrisome that the possibility of losing to RNG because all winds failed to knock away exists. -in the current context, fire feels like a trap to use as its cost does not provide enough to justify using it relative to the use of breathe and wind -it feels unfair that the enemy's orgasm bar can fill and they can still continue to deal damage to the player's orgasm bar, whereas the player instantly has bad effects when their bar fills. if it's meant to be an equivalent mechanic to the player's bar, it should operate under the same rules -the sex attack/bonus round animations could use more camera angle variations -that said, the sex-idle animation during the player's turn has a good variety of camera angle variations general: -the SH4 vibes in the apartment are great -v-sync? the screen tearing is pretty bad for me misc: -there is a spelling error while investigating the fridge (inisde -> inside) -the explanation txt says the run button is LT, but the button is LB (at least for me) bugs: -the "exit" button in the inventory menu does not work, the inventory can only be exited by hitting the inventory button again -unsure if this is a bug or bad luck, but the sex attack camera angle seemed to prefer to only show the angle it chose during the first instance of the attack. so like, if it chose the side view next to the goblin's shoulder, it would return to that camera angle 95% of the time and only switch to the angle above luci's head very rarely.

ryukotan

PLEASE make the monsters HOT and not disgusting. this is a porn game. thats my suggestion. like, you can still have goblins, but make them fucking sexy. same goes for any enemy design. thats my request.

Dragon King Development


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