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Translator++ Ver. 5.7.28 - Visual Novels Overhaul

Greetings fellow translators,

There is a lot of update this month. Especially in visual novels department. 

New YU-RIS Engine add-on

Previously, you could translate YU-RIS games using the VNTextPatch engine along with other visual novel engines. However, YU-RIS now has its own dedicated add-on. This means that more specialized features for YU-RIS have been added.

To activate the Yu-Ris add-on, you need to download the YU-RIS parser on the add-on manager.


Previously you had to go through the trouble of extracting packaging files (YPF) and creating folders for backup and others for extracted folders manually. You also had to manually repackage them after translation injection.

In this new version, you no longer need to manually extract YPF files or repack it for translation injection. As a result, there are fewer translation requirements, the steps of the translation process are simpler, and the publishing time is also faster.

Overhaul of Tyrano and Kiri2 Engine

Just like YU-RIS, Tyrano and Kirikiri(KAG) parsers are also getting overhauled.

Previously, to start the project you had to first extract the archive manually. Now that process is integrated in Translator++. Of course this new feature does not remove Translator++'s ability to start translation projects from pre-unpacked games.

The build option has also been added to inject translation. This allows you to immediately build a game that is ready to play.

New options in Tyrano engine parser's apply translation.


Changelog

[5.8.30]


[5.8.26]


[5.8.23]


[5.8.18]


[5.8.16]


[5.8.12]


[5.8.5]


Please update your Translator++ through auto update.


Cheers,


Dreamsavior

Comments

interesting

Nguyen Le Minh


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