SO THESE TAKE SOME EXPLAINING
I recently came to the conclusion/discovery that I could use Blender to make reference objects for more than just weapons like I've been doing.
Started out with headshapes so I could get Ears/Hair/Horns consistent and be a lot more dynamic with my head angles
than I thought "what about awkward character shapes" so I whipped out Tatiana who is like 40% tail (among other things)
Think this ended up being a huge success for that. Saved me a ton of time and reduced what would be a full day's worth of work to like, a couple of hours.
Best part is I can outsource the asset creation if I need too, since the model work is so light weight. Will see though.