I wanted to show the final version of Kate's room as it should be.
Modified character models in key conversational scenes will gradually get their own backgrounds.
In this way we want to create a deeper immersion not only in the game itself, but also in its story. (Some elements of the environment that will help us to reveal the characters, especially their lives before the appearance of Roxy in the camp).
Before that, we experimented quite a bit with backgrounds in scenes (references to various games will remain mute witnesses to this not quite right direction) ( that Thor's hammer in the bushes, lol). Now we will try to revitalize the environment by focusing our attention only on the important things and aspects, creating the atmosphere of a real room where this or that character can really be.
That's the way it goes.
P. S. we'll try to remember and make day and night options.
FutaBox
2024-09-14 21:11:07 +0000 UTCBadPossum
2024-09-13 22:15:01 +0000 UTCDaBestTNT
2024-09-13 19:51:29 +0000 UTC