Almost every update that reaches the final stage of readiness goes through a stage where you have to add and put together all the pieces, and then the whole development looks like a monotonous routine: work, work, sleep, work, work, work, ... and repeat it all. If we didn't like what we were doing and didn't have a strong desire to share that vision with others, we could have a serious problem after a while.
Here's an example to see what I mean.
The background you see above was supposed to be used for one of the scenes, but since I'm very bad at natural backgrounds and want to improve no matter what, it will have to be finished and possibly redone entirely (I'll definitely learn how to make them one day). These moments happen from time to time, we don't usually share them with a wide audience.
That's the kind of creative stuff that little by little makes up our game as it really is.
Concerning the development.
Everything is being actively added, the coder even took some extra time at his main job to make sure everything is up to date.
There will be more visual content than originally stated.
As soon as we get closer to the test version, we will definitely publish a post with a list of all the innovations in advance (maybe I can still draw something extra, little things that won't make the coder work harder, or he'll kill me for it).
WwwewwW
2024-10-14 08:12:36 +0000 UTCAhd.11
2024-10-11 13:35:28 +0000 UTC