We start work on the next largest scene.
The last scene on a slightly smaller scale was when Roxy found herself trapped in the princess chair with all sorts of sexual stuff going on with her.
Now it will be something to do with public punishments and there will be: small changes in the pose of the main "object" (twice), two minor characters with their own emotions in miniature, skipping time of day (morning to night), a miniature showing all the changes that will occur "inside" the main "object", and further along the plan all the changes but already outside (clothes, different liquids, maybe even some not-so-decent writings).
As you can see, even one scene can literally represent a whole kaleidoscope of tasks of varying degrees of complexity that we need to solve in the development process.
Some news from my personal life, but directly related to the game.
I enrolled in a course at an art academy in my city to "improve my skills," so to speak, but more importantly to speed up my drawing time. Ideally, experienced teachers, after analyzing my skills in the fine arts, will help me improve.
There should be about 8 lessons, maybe more, but maybe I won't need that many. I'll do my best to make it fruitful for the rest of the development (if it doesn't bring the desired results, the main priority for me will still be drawing for the game).
That's the way it is.