Here's the comm model I've been picking away at, it's mostly done barring some tweaks and the rig of course.
I revised the way I go about modelling faces a bit with this one, I think it was a good call. Especially since the previous models kinda had that same face syndrome.
Here's an extra render as well:

Also news on the new animation, shocking no one I had to learn another vfx toolkit, this time Mash/Bullet. Here's how that went:
I can now successfully simulate a lot of pasta, my portfolio's set with this one for sure.
Lucyon2
2024-11-08 12:26:56 +0000 UTCStationChief
2024-11-08 11:49:01 +0000 UTC