Monthly clip #03 - Poll π³οΈ
Poll for the third monthly clip is open!
It will end next Monday, and I will then animate the scene with the most votes.
The votes the other two scenes received will be carried over to the next poll.
Poll for the third monthly clip is open!
It will end next Monday, and I will then animate the scene with the most votes.
The votes the other two scenes received will be carried over to the next poll.
Second clip is available in the animation folder
You'll find the different versions in the "Monthly clips" subfolder.
2023-05-12 20:25:33 +0000 UTC View PostThe next clip should be out before the end of the week.
When this one is up, I will prepare a poll with three scenes to choose from like I did with the previous animations. I will also render VR/Stereo versions of the previous clip and the upcoming one.
Also recently finished Sebastian's mouth, and I ha...
2023-05-09 23:41:18 +0000 UTC View PostFirst clip is up in the animations folder
It loops seamlessly so you can right click on the browser video player and select loop. I'll work on another angle of this one before setting up another scene.
2023-05-03 22:05:39 +0000 UTC View PostBoth climax scenes were added to the animations folder π¦
I will edit and upload the final versions with sound tomorrow.
I am also halfway trough animating on the first of the monthly clips I plan on making regularly. I say "monthly", but the goal is to upload one every 10 to 15 days.
I've ke...
2023-04-29 23:30:00 +0000 UTC View PostTeeth are done, and I am now working on the gums.
They will be integrated directly the main model, which is a bit unusual but better for this type of mouth.
I also did a few test renders of Seb in the jungle of the beach scene, and yeah it looks pretty good π.
My guess is that the male pantherine cha...
2023-04-17 23:30:00 +0000 UTC View PostAnother couple of scenes were added to the animation folder
Unfortunately I had to deal with the flu earlier this week (not Covid), but I'll be back with more updates on Sebastian and plans for future videos soon.
2023-04-13 23:00:05 +0000 UTC View PostA few pics from the fur's torso and arms πͺ
But, more importantly, the last technical aspects of the improved fur and it's overall workflow are all figured out, and I can now add new chunks of fur, refine and mix them easily with the existing groom.
Tomorrow I'll take a break from the fur t...
2023-04-08 21:46:22 +0000 UTC View PostA couple more angles are up in the animation folder! π
The VR and stereoscopic versions are available. The water freezes at the beginning though, as it is still being rendered π«
Added the firsts two cross-eyed 3D of the scenes
Here's a good tutorial on how to achieve the effect. You can find all available versions in the animation folder, in the folder "ποΈThe ...
2023-03-29 19:11:03 +0000 UTC View PostTime to get an additional computer π₯οΈ
So we recently blew past the 400 patron's mark, the goal I set some time ago to build a machine dedicated to fur simulation! It really just means getting the ridiculous RTX 4090 and putting it in a box that's slightly less expensive π. With the animati...
2023-03-21 22:57:37 +0000 UTC View PostVideo preview from the VR version π
You can download them in the animations folder. I optimized things a bit but it still takes 5-6 days to render the whole thing, though close up views like this takes longer to render.
I'll make the cr...
2023-03-17 21:59:38 +0000 UTC View PostJust a little preview of the snout area π½
I've experimented with better color variations for the fur, and I think I'll definitely make him with a light coat of fur instead of a dark one, it just looks a lot better.
And I've also spent some amount of time improving the snout's material, which now looks pre...
2023-03-15 22:32:25 +0000 UTC View PostBack to work on that fur πΌ
The previous setup I made in Houdini for Sebastian's groom was a bit of an insane mess, so I spent a good amount of time simplifying it. It's now a lot easier to work on and make changes to Sebastian's 3D model without loosing any progress.
I also experimented more with Houdini's groomin...
2023-03-10 19:47:13 +0000 UTC View PostI've started the rendering of the VR versions of "The beach" π¨οΈ
There will be 3 fixed camera angles per scene with fades in and out between shots, and the climaxes will follow the original camera orientations.
I also got back to work on Sebastian "the never-ending", which I will definitively complete thi...
2023-03-05 21:47:01 +0000 UTC View PostGay and straight versions are up in the animation folder!
I'll finish and upload the music and 4k versions this week-end, but I'm gonna get some sleep first π«
Update: All versions are curr...
2023-02-25 05:56:06 +0000 UTC View PostLast preview before release!
The final shots are being rendered, and I am pretty sure the video will be ready this week, probably on Thursday.
It will be about 3 minutes and a half long without the transitions and establishing shots I had planned, which I'll animate and add the follo...
2023-02-20 00:01:00 +0000 UTC View PostClimax nΒ°1 is nearly done!
I'll get started on the final scene tomorrow. It should be simpler to animate since it won't involve nearly as much body contact.
2023-02-13 00:01:00 +0000 UTC View PostJust a short shot that finished rendering where I added some camera sway to add a bit of impact π₯ π₯
I'll probably do more of these in future animations
2023-02-07 21:45:47 +0000 UTC View PostFirst shot from the (first) climax!
Things are moving at a much steadier pace, so you can expect more frequent updates in the following weeks. After I am done animating and rendering this scene, I will edit the footage into a long preview that will be essentially the length as last year's ...
2023-02-04 22:00:03 +0000 UTC View PostSorry for the gap in updates, this animation has been keeping me really busy.
The animation of the second part is mostly done; only some details, secondary movements and other annoying things (like the leash) remains to be animated.That should keep me busy over the weekend before I can get to anima...
2023-01-20 16:01:15 +0000 UTC View PostHappy new year β¨π₯³β¨!
I am about halfway through working on the next scene, which is very much focused around grinding βοΈ, and I should be done with these shots before the end of next week.
2023-01-07 02:07:37 +0000 UTC View PostThe gay and straight previews (with sound) for the upcoming animation are up!
You'll find a 4k and a 2k version for each version π
β¬Link in commentsβ¬
2022-12-21 22:37:51 +0000 UTC View PostAnother look at the first part of the video
I have started animating the second part of the animation, but I don't know how much of it will make it into the big preview that I am planning to upload on Wednesday. I'll either stitch it at the end, or I'll remotely upload a preview later on when the rendering is done.
2022-12-17 00:01:00 +0000 UTC View PostThis bit was fun to animate π
I will be done animating the first phase this week-end and will move on to the next one on Monday.
2022-12-09 16:57:56 +0000 UTC View PostRendering started a couple days ago with a close-up of the action π
The animation should be around 3 minutes long, with three main poses instead of the usual two, and will be in beautiful 4kβ’. Don't worry, it's up-scaled from the 2k resolution, so it won't take forever to render.
I'll fo...
2022-12-07 22:06:34 +0000 UTC View PostYeah, I've been busy finishing that damn scene, but it looks nice at least π₯²
I've learned a lot of new things that will be useful for future scenes, and unlike the one set in Canada from last year, I am glad I managed to get it done!
I will send a link to the full animation to everyone that donated this mo...
2022-11-30 00:07:59 +0000 UTC View PostNew scenery almost finished (I think... π€)
The trees lining the beach are essentially done, and all that remains now is a lot of tuning, adding details and variety to the scene (some rocks, clouds in the distance, etc...).
Now that the water and the trees are figured out, it shouldn't take...
2022-11-16 01:06:19 +0000 UTC View PostComputing fluid (FLIP) simulations at this scale is ridiculously slow, so I had to find a better way.
Basically, it starts as a simple, non-simulated water surface, which is then used to drive a 2D water solver (instead of an expensive 3D one) to create waves that can interact with the beach.
I then used a whitewater...
2022-11-03 11:00:07 +0000 UTC View PostTime to vote for the next short animation!
Both scenes starts with the votes accumulated from the previous polls.
The scenes are identified by a number (with 3 view angles per scenes).
2022-10-20 20:49:39 +0000 UTC View Post